Comments (3)
Thanks, I would ask for the file.
The problem with the saved BMP could be that the viewer could consider it as unpremultiplied, but Blend2D saves it as premultiplied. If the image renders correctly as a texture then I would say it's read properly, but we will see.
from blend2d.
Here is the original PNG.
RGBtransp.zip.
I can confirm that with my viewer it appears wrong (and this could be a problem of my viewer with premultiplied aplha... ). Anyway, when I save the loaded BLImage, the error is evident.
from blend2d.
I can confirm that Blend2D is correct in this case. Here is the same image loaded by GIMP blended into a black layer.
I will check the additional artifacts when saved as BMP, however, it should be fine as well as Blend2D stores bitmaps as premultiplied, which is how Windows should interpret them.
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Related Issues (20)
- Please support MSYS2 MINGW64 HOT 2
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