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blindeye.xinput's Issues

Using XInput.Enabled = true always disables XInput

I could be wrong, but I believe this property is incorrect.

public static bool Enabled
{
    get { return inputEnabled; }
    set
    {
        inputEnabled = value;
        Enable(false);
    }
}

When setting XInput to be enabled or disabled it instead is always set to be disabled. I was confused the first time using the code base provided as I couldn't get it to work for awhile until I changed the above to:

public static bool Enabled
{
    get { return inputEnabled; }
    set
    {
        inputEnabled = value;
        Enable(inputEnabled);
    }
}

which I think was the original intention of the property.

Woudl like to try this but can;t figure it out.

Not sure if anyone maintains this but it looks interesting. I'm curios how this works. I imagine it builds a dll? And with that Dll I can make an app that uses xImput with hidden calls?

I tried to build it with VS 11 an was yelled at fo
r "Error 2 The modifier 'readonly' is not valid for this item BlindEye.XInput-main\src\XInput\VibrationInformation.cs 19
"
for 10 items. Removing the read only cry's about a body since it is not abstract.

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