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quivrreporting's Issues

Blackscreen in multiplayer

after approximately 5 minutes into the multiplayer my screen goes black and I hear enemy footsteps very loud. No HUD visible, all black, but the chaperone bounds still appear. Also it seems to be related to when something is happening at the gates.

reinstalled and switched to beta. same error

White Hoods

Frequently players will have a completely white hood that looks like it has no textures on it. Usually all players are affected.

If I'm near the player and move towards/away from them, it will occasionally flash as normal, which makes me suspect something to do with the personal bubble code.

Arrows hitting own bow causing crashes

I've seen this bug in several games this week and it has happened to me at least twice. When you look at another player who has this bug all of their arrows are just sticking into the bow where their hand is. So every time they shoot the arrow just hits their bow where their hand is on the bow. The two times this happened to me I couldn't see anything different it looked like the arrows were hitting their targets and the creatures were still falling, but other players said that I had arrows sticking out of my bow. One time after they said it, I tried to throw the time ball and it just hit an invisible wall in front of me. Both times the game crashed soon after this.

MP: Other players floating

Sometimes in multiplayer fellow team mates are either floating above the current platform or below. They seem to be playing fine so must just be a sync error but wanted to let you know about it.

Target : Effect arrows not registering

have experienced effect arrows that hit target but target remains. requires second shot to complete. happens two or three times per 15 round game for me. Several others have requested effects be turned off in target area - just thought I would note that here.

Bug Report: Game freezes (0.38.8)

What:
The game freezes.
After a while the music stops, but some background sound loop keeps playing (Wind, or a closing gate, (which it happened once when i was about to close a gate))

When:
Happens at any place, no obvious particular event that triggers it (could be mob spawn or anything)
It also seems to happen independent of wave. I haven't noticed any clear factor that seem to correlate.

output log doesn't seem very helpful: output_log.txt

Apologies for the spam:
I've already posted this on the steam forum and sent you via mail - but only just now discovered this repository, and figured that might actually be the best place for this.

Target Area - After Top Score Game ID shown multiple times with others scores

In the target area after you get a top score and keep playing the scoreboard displays your ID several times with scores that aren't associated with the ID. If you leave and come back it will display it correctly. This occurred in the regular release. Did not experience the problem with top scores when I switched to the beta release.

Player data not finished loading until after game starts.

When opening the game I see a blank leader board and none of my player data (Including emotes and player weapon/armor customization). The data then populates appears after about 2 seconds (Server Delay.)

Side Note:
During this time, I am unable to click any of the menu buttons to join single player or multiplayer (never tested the practice stage.)

Simultaneous gates destroyed and repaired

This doesn't happen often, but when it does it means you will probably lose within the next minute. If you happen to get a headshot and repair the gate that's further up at the same time the gate behind you is destroyed, you won't be able to reach the repaired gate ever again. It would be great if after you get pushed back and repair the gate that was just destroyed you jump straight to the furthest gate that is closed.

Time Ball Placement

When playing Multiplayer, if another player drops a time ball to catch the boss - the boss could be in a completely different position to the ball, but get caught in it still.

I'm guessing the players are out of sync?

Arcade Mode

Probably known issues or features have just not been completed, but just in case...

#1 After changing to a profile the name above the tower dude is changed; however the equipment does not change to the profiles equipment.

#2 New items are awarded to the profile user following a game but no motes are saved.

Killed when transported to watchtower

When a game has just finished, if you are standing on the right side gate(1st zone) when everyone gets transported back to the watchtower you will end up dead/ghosted probably due to the enemy that appears in that same spot just before the transport .

Dead Minions lying around from previous game

To reproduce this bug...

  • MP game and had just killed boss and were at the End Game/Continue panel
  • One of the players did not vote and game timed out.
  • I had used a transport arrow to transport to the path at a spot near the top of the ramp just before the cave doors.

Issue #1 - 3 players had voted to continue but since one players did not vote we sat there and I assume there is a set time limit. We hit that limit and the game did not continue.
Expected > if majority votes to continue could just continue without waiting for remaining vote (I think that as soon as majority votes to end it ends even before all have voted)

Issue #2 - After that timed out game played two additional multiplayer games. When I transported to the area where the boss had been killed in the first game the dead boss and a few dead minions were still visible from the first MP game. I had even changed the group I played with after one of the games. They finally went away when I played SP. I can't recall if I only saw the dead minion objects when I transported to the same location, but I think so.

Monsters bashing gate at wrong position

Teleporters are the worst affected by this, but often they will teleport and be nowhere near the gate, but start bashing anyway. Other times, enemies might only be a few feet away from the gate and start bashing. Frustrating when sometimes it happens and you can't even see the enemy that is killing your gate until it is too late.

Head Shot Hit Box

The head shot hit box is not always registering if arrows in the eye area are an indication of a head shot. Especially on teleportation shaped minions.

(It would be nice to have the ability to hit those particular minions in the head from directly above.)

Table in tower disappears

Not sure it it is intentional but if you back off from the table towards the edge of the room, the table then disappears but all the items on it stay in position

Delayed mannequin update after reforge

If you reforge an item to new parameters and put it back into the mannequin , the mannequin's dialogs don't reflect the new changes right away.

If you then put it back on the forge it does have the correct

Disappearing bow

I had my bow disappear and pressing rest bow and quiver didn't seem to do anything. I think the root of the problem was that my bow hand vive controller lost tracking or turned itself off. Leaving the multiplayer room fixed it until the controller was lost again.

Audio Output Change

If I launch the game before SteamVR has had a chance to switch my audio source to USB (Vive) and then change the audio source, the game doesn't update to reflect this change. I will get audio in Steam Overlay, but not in the game.

I then have to quit the game and reload for it to reflect the change.

Floating arrows

i couldn't figure out how to reproduce it, but sometime when i shoot an arrow, it doesn't fall, just keep going straight.

You can see that the tails wants to fall down, as it's moving up and down, but the head of the arrow just go straight. i even had one that looked like it was soaring...

It really messing up far range encounters...

Crash on reforge

Using an oculus, had it happen 2 out of 2 tries in the 0.34.1 patch (always worked fine previously). Pops up the "An crash dump has been created, it would be great if you would send this to the developer!" message and seems to screw up both steam and oculus (the second time it happend, steam wouldn't let me relaunch (kept saying the game was still running, even though it wasn't in the process list) and the Oculus app would relauch itself every time I tried to kill it. finally had to reboot to get everything back to normal.

output_log.txt

2017-02-05_125648.zip

Gates being insta destroyed

When you lose gate 4 the enemies do not move towards the next gate, instead they keep attatcking gate 4 and it does damage to the lower gates.

Flying mosters loop

When closing the last gate and the flying mosters spawn up near the ceiling when they start their flight they fly for a few second then do a loop de loop then carry on. This is not evertime one spawns there but maybe ever other one that spawns.

[Feature Request] Fail Safe rewards

With respect to #53 I would like to suggest a fail safe "progress backup" or at least "reward backup".

Motivation: My guess is, that the game will probably continue to evolve, and it might always be possible, that freezes or crashes will not occur.
With freezes or crashed comes a lot of player frustration: all progress and rewards are lost.

Suggestion
Make a fail safe backup of either

  • the pending rewards
  • or even better: the game progress.
    the first option is probably easier to implement, as it doesnt require saving that much additional data permanently.

End of game score should stick around longer

Not a bug but it would be nice if the difficulty score stayed up for longer. By the time that you get back to
a spot where you can see the score above the castle or even look on your wrist it goes away and displays the 'next game in xx seconds' message

Stats not updating between games

I'm sure that this has been mentioned before but if you play a SP game and then enter a MP game your stats just continue on from the previous ones. At least enemies killed does. didn't check others.

Continue menu interface

Haven't noticed this reported but sometimes the lasers at the continue menu stay stuck on. Popping out to steam and back cleared them in the past but the last game was too intense after the continue to allow for that. Makes for some tricky aiming with lasers point in directions that you aren't shooting in.
Something to add to the whole continue menu thing :)

ricochet arrows increase speed

One in ever 10 ricocheted arrows bounce with increased speed making them fly across them map and in the final zone bounce round the cave. These arrow can kill enemies if they collide but most times just bounce around for a bit. My guess would be a error when calculating angle and velocity.

Continue menu not clickable + no selection laser in the menu

Sometime, the continue button does not work...

I don't know exactly whant unblock the situation, but it's a conbination of drawing an arrow and going into the menu.
Btw, i realize that when the continue button bug, there are no selection laser in the menu

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