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License: GNU General Public License v3.0
WIP
License: GNU General Public License v3.0
looks like armor/offhand items can be held in hand and get benefits from it
Basically, it can't be placed correctly
Debug one is meh af
Stat requirements :
Picks highest Primary on the item, and requires X of that stat. X is a formula loaded from JSON that looks at Level Required, item level, and a base value.
What's currently used as total rolls count is meant to be secondary only, with primary on top of that.
Should render an AW skin
Skill activation conditions. Can be combined.
ItemStack
s to a mailRequires adding basic RPG stats to pets, let them attack each other and toggling this feature easily.
The way pets are obtained, should contain a bunch of info about the soon-to-be Pet.
Should come with a way for content creators to edit them.
Includes range, aoe, parry/block/crit restrictions (with offhands), durability
Let's try and stay with the standard for a sec
Investigate ways to obtain sounds
As well as base attribute points, attribute points per level, ...
No more information :c
And respawn after combat
https://paste.dimdev.org/quzahupizo.mccrash
java.lang.ArrayIndexOutOfBoundsException: 4
at be.bluexin.rpg.gui.GuiEditor$editGear$1$fillGear$$inlined$apply$lambda$8.invoke(GuiEditor.kt:284)
at be.bluexin.rpg.gui.GuiEditor$editGear$1$fillGear$$inlined$apply$lambda$8.invoke(GuiEditor.kt:47)
&d&lThe Butt-tailed Spear of doinking <--- Name
&8-=[A Level 37 Epic Spear]=- <--- center it below the name ?
&7
&7Normal Damage: &7112-155 <--- Second color will change for element later.
&7
&7Level Req:&a 12 <-- can we get these to be &a if good and &c if not met?
&7Strength Req:&a 23
&7
&a+12 Strength
&a+11 Intelligence
&7
&a+1.23% &7Speed
&a+2.34% &7Block Chance
&a+15.25% &7Crit Chance
&a+1.25% &7Bonus Damage
&7
&cBind on Equip or &6Soulbound
&7Durability &a800/800 <-- can this transition from &a to &e / &c at 50/25% ?
This holds the basic data for the skill.
User-specific data (like skill level etc) will reference the key and level.
Depends on #19
Gathers randomized stats from parents
All pieces of armor should roll Armor
All pieces of armor & offhands should roll Health
All weapons should have a base damage range
Health should be removed from the random stats pool
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