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Cocoa port of https://github.com/desandro/close-pixelate

License: MIT License

Objective-C 2.62% Swift 83.83% Shell 10.24% Ruby 3.30%
ios swift cocoapods cocoa-port bitmap pixelate pixelator

cocoa-close-pixelate's Introduction

cocoa-close-pixelate

License: MIT Bintray

This simple library allows you to easily create and combine various pixelation effects.

Based on a wonderful script by David DeSandro: close-pixelate.desandro.com.

You may be also be interested in the Android/Java version of the library.

Examples

Officer-old Officer-new
Pixelate.create(pixels: bitmap,
                layers: PixelateLayer(.diamond, resolution: 48, size: 50),
                        PixelateLayer(.diamond, resolution: 48, offset: 24),
                        PixelateLayer(.diamond, resolution: 8, size: 6))
Stanley-old Stanley-new
Pixelate.create(pixels: bitmap,
                layers: PixelateLayer(.square, resolution: 32),
                        PixelateLayer(.circle, resolution: 32, offset: 15),
                        PixelateLayer(.circle, resolution: 32, size: 26, offset: 13),
                        PixelateLayer(.circle, resolution: 32, size: 18, offset: 10),
                        PixelateLayer(.circle, resolution: 32, size: 12, offset: 8))
Stanley-old Stanley-new
Pixelate.create(pixels: bitmap,
                layers: PixelateLayer(.square, resolution: 48),
                        PixelateLayer(.diamond, resolution: 48, offset: 12, alpha: 0.5),
                        PixelateLayer(.diamond, resolution: 48, offset: 36, alpha: 0.5),
                        PixelateLayer(.diamond, resolution: 16, size: 8, offset: 4))
Tony-old Tony-new
Pixelate.create(pixels: bitmap,
                layers: PixelateLayer(.circle, resolution: 32, size: 6, offset: 8),
                        PixelateLayer(.circle, resolution: 32, size: 9, offset: 8),
                        PixelateLayer(.circle, resolution: 32, size: 12, offset: 24),
                        PixelateLayer(.circle, resolution: 32, size: 9, offset: 0))
Wonder-old Wonder-new
Pixelate.create(pixels: bitmap,
                layers: PixelateLayer(.diamond, resolution: 24, size: 25),
                        PixelateLayer(.diamond, resolution: 24, offset: 12),
                        PixelateLayer(.square, resolution: 24, alpha: 0.6))
Anita-old Anita-new
Pixelate.create(pixels: bitmap,
                layers: PixelateLayer(.square, resolution: 32),
                        PixelateLayer(.circle, resolution: 32, offset: 16),
                        PixelateLayer(.circle, resolution: 32, offset: 0, alpha: 0.5),
                        PixelateLayer(.circle, resolution: 16, size: 9, offset: 0, alpha: 0.5))
Giraffe-old Giraffe-new
Pixelate.create(pixels: bitmap,
                layers: PixelateLayer(.circle, resolution: 24),
                        PixelateLayer(.circle, resolution: 24, size: 9, offset: 12))
Kendra-old Kendra-new
Pixelate.create(pixels: bitmap,
                layers: PixelateLayer(.square, resolution: 48, offset: 12),
                        PixelateLayer(.circle, resolution: 48, offset: 0),
                        PixelateLayer(.diamond, resolution: 16, size: 15, offset: 0, alpha: 0.6),
                        PixelateLayer(.diamond, resolution: 16, size: 15, offset: 8, alpha: 0.6))
Gavin-old Gavin-new
Pixelate.create(pixels: bitmap,
                layers: PixelateLayer(.square, resolution: 48),
                        PixelateLayer(.diamond, resolution: 12, size: 8),
                        PixelateLayer(.diamond, resolution: 12, size: 8, offset: 6))

Download

The library is available via cocoapods:

pod 'ClosePixelate', '1.1.2'

Usage

There are several Pixelate.create* methods in the Pixelate class, allowing to create a pixelated bitmap from CGImage:

let pixelated = Pixelate.create(pixels: bitmap,
                                layers: PixelateLayer(.square, resolution: 48),
                                        PixelateLayer(.diamond, resolution: 48, offset: 12, alpha: 0.5),
                                        PixelateLayer(.diamond, resolution: 48, offset: 36, alpha: 0.5),
                                        PixelateLayer(.diamond, resolution: 16, size: 8, offset: 4))

You also can draw directly on a bitmap or on a canvas, using Pixelate.render* methods.

There are three basic layer types:

Original Square Diamond Circle
jamie simple-lo-square simple-lo-diamond simple-lo-circle

You can change size, resolution, offset and alpha parameters of each layer:

resolution = 10 resolution = 25 resolution = 20, size = 50, alpha = 0.5
simple-lo-square simple-hi-square jamie-new

You can also combine several layers into one image:

square, resolution = 25 diamond, resolution = 10
simple-hi-square + simple-lo-diamond = sample-multilayer

cocoa-close-pixelate's People

Contributors

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cocoa-close-pixelate's Issues

Pixelated image is blue since iOS 11.4

Hello,

I seem to have an issue when using your lib since iOS 11.4, when I pixelate an image, the image is blue.

Here's my code:

extension UIImage {
    
    func pixelate(resolution: CGFloat) -> UIImage? {
        guard let cgImage = self.cgImage,
            let pixelatedImage = Pixelate.create(pixels: cgImage, layers: PixelateLayer(.square, resolution: resolution))
            else { return nil }
        
        return UIImage(cgImage: pixelatedImage, scale: self.scale, orientation: self.imageOrientation)
    }
    
}

When I use this code to pixelate an image from an UIImage instance, like this for example:

let image = UIImage(named: "imageName")
let pixelatedImage = image.pixelate(resolution: 10)

imageView.image = pixelatedImage

The image showed in the image view is completely blue. It's correctly pixelated, but blue. An it seems to have appeared with iOS 11.4, it was working fine before.

Any idea why?

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