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Repository for exploring collaboration-competition (playing tennis) through Deep Reinforcement Learning algorithms.

License: GNU General Public License v3.0

Jupyter Notebook 65.29% Python 34.71%
deeplearning reinforcementlearning

deeprl-collab-compete's Introduction

Deep Reinforcement Learning project: tennis

Project details

In this project, two agents are trained to solve an environment in which they must control rackets to bounce a ball over a net.

tennis environment

If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, your agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). Specifically,

  • After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores.
  • This yields a single score for each episode.

The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

Getting started

  1. Follow the instructions given here to install all the dependencies.

  2. Download the environment for your OS:

  3. Place the file in the root of the folder and unzip it.

  4. Run it! Consider to change the cell at point 2 of the notebook to match with your folder env = UnityEnvironment(file_name='Tennis_Linux/Tennis.x86_64').

Instructions

If you want to train the agents, run the cells from the point 1 to the point 6 at MADDPG.ipynb. If you just want to execute the trained agents, run the cells from the point 1 to the point 4 plus the 7 at the notebook, since they load the weights of the networks (checkpoint_actor_0.pth for the actor and checkpoint_critic_0.pth for the critic of the first agent, checkpoint_actor_1.pth and checkpoint_critic_1.pth for the actor and the critic of the second agent) for the trained agents. After running whatever you want, you can close the environment by running the cell at point 8.

Description of the implementation is in Report.md, but for more technical details, see the code at the notebook provided before.

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