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License: MIT License
README ====== Shrink - Approximating the 2D medial axis Approximate the 2D medial axis given a set of points sampled from a shape and the normal vectors to the shape at those points. This code can be used to obtain points inside a polygonal shape that are far from the boundary of the shape. Thus, a good use case is providing a point for placing a text label inside a 2D polygon. The original 3D algorithm is described in: 3D medial axis point approximation using nearest neighbors and the normal field Ma, J., Bae, S.W. & Choi, S. Vis Comput (2012) 28: 7. https://doi.org/10.1007/s00371-011-0594-7 Acknowledgement --------------- Thanks to Ravi Peters for explaining me the algorithm in detail. In case you are looking for a 3D version of the implementation of the algorithm you can use his, available here: - https://github.com/tudelft3d/masbpy (Python) - https://github.com/tudelft3d/masbcpp (C++) Installation ------------ - Download the source - Run `python shrink.py` Changelog --------- See `CHANGES.txt`. Bug reports ----------- If you discover any bugs, feel free to create an issue on Bitbucket. Please add as much information as possible to help us fixing the possible bug. We also encourage you to help even more by forking and sending us a pull request. The issue tracker lives `here <https://bitbucket.org/bmmeijers/shrink/issues>`_. Maintainers ----------- - `Martijn Meijers <https://bitbucket.org/bmmeijers>`_ License ------- `MIT License <https://www.tldrlegal.com/l/mit>`_
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