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xsite_ue's Introduction

Hi there ๐Ÿ‘‹, I'm Ben - aka bnlrnz

  • ๐ŸŒฑ Iโ€™m currently learning Rust
  • ๐Ÿ‘ฏ Iโ€™m looking to collaborate on C, C++, C#, Python and Kotlin projects

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Visual Studio Code Vim linux linux linux bash bash c cplusplus csharp csharp kotlin swift rust docker docker podman kubernetes git GitHub nginx html5 webassembly mysql sqlite

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xsite_ue's Issues

VRPN Interface

Make the VRPNController an Actor and let the user place it in the level.

Currently the VRPNControllers are part of the CaveControllerActor and receive information from it.
Other actors add Callbacks to the VRPNControllers via accessing them by the CaveControllerActor.

The CaveController could get a method like GetVRPNController(FString Name) which returns a specific VRPNController from the scene or null if there is none.

Flickering

There is a problem with flickering meshes because of our weird view frustums.
If you multiply the boulding box extents of static meshes by a huge number, the flickering goes away.
Is there a better solution?

Making VRPN optional

VRPN is currently hardly entangled with the plugin.
The plugin will link against a static VRPN library which is currently only compiled and provided for linux.

We should make VRPN optional or and provide static VRPN libs for all relevant platforms.

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