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This project forked from projectpiki/pikmin

0.0 0.0 0.0 61.21 MB

A decompilation of Pikmin brought to you by fans of the series.

License: The Unlicense

C++ 23.24% Python 0.21% C 11.32% Assembly 65.15% Makefile 0.08%

pikmin's Introduction

Pikmin 1

Pikmin 1 (USA Revision 1) disassembly/decompilation to C++/C

- INFORMATION! -

The ROM this repository builds can be shifted! Meaning you are able to now
add and remove code as you see fit, for modding or research purposes.

- DISCLAIMER -

Shiftability is tentative and not fully verified. Use at your own discretion.

It builds the following DOL: pikmin.usa.1.dol: sha1: 02204260B7EFE8742D34572E58BA3DFECD92E4E9

Building

Required Tools

Instructions

  • WINDOWS ONLY STEP:

    • Launch msys2 (provided by devkitPro) and run the following commands:
     pacman -S msys2-keyring
     pacman -S git python
    
  • OPTIONAL:

    • Obtain a clean DOL of Pikmin 1 USA 1.01 and place it in the base working directory and rename it to baserom.dol.
  1. Download GC_WII_COMPILERS.zip from (https://files.decomp.dev/compilers_20230715.zip) and extract it to tools/mwcc_compiler/.
  2. Run the make command.

Project Organisation

  • For each namespace that types and functions are contained within, create a folder. E.g. the structure Game::GameSystem will go in include/Game/GameSystem.h.
  • The exception is only when adding extra folders becomes useless, for example having to add multiple folders that are empty, you can instead opt for creating a header file with the namespace's definitions inside.

pikmin's People

Contributors

encounter avatar epochflame avatar heartpiece44 avatar intns avatar minty-meeo avatar nerduminer avatar pikhacker avatar r-burns avatar repiteo avatar sodiumchloridelogic avatar

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