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Comments (8)

bloodypenguin avatar bloodypenguin commented on September 18, 2024

I think that individual buildings must be hidden, not whole themes. It's easy to get complete list of buildings and see if it contains certain name.
Example: EBU not installed. Some theme contains mix of custom and vanilla assets. Custom assets will be loaded for Tropical map, vanilla won't.

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bloodypenguin avatar bloodypenguin commented on September 18, 2024

I mean vanilla buildings are Euro in that theme.

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boformer avatar boformer commented on September 18, 2024

That's how our mod works right now. I just thought it might cause confusion:

User downloads BuildingThemes (not EBU), Euro and International Theme displayed. User selects "Euro", nothing grows in that zone.

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bloodypenguin avatar bloodypenguin commented on September 18, 2024

And what if Euro is extended with some custom buildings. Also we can hide themes that contain no available buildings.

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boformer avatar boformer commented on September 18, 2024

The problem is that the Euro theme will always contain available buildings. For example both collections share many low-density residential buildings. The theme is still not usable because it contains no high-density residential buildings if you play on an "International map". It is only a subset of the international theme.

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bloodypenguin avatar bloodypenguin commented on September 18, 2024

I know that. But this problem will also affect custom themes. What if user creates a theme that contains only industrial buildings? Maybe we need to limit each theme to a certain zoning type? This way we will have built-in 'Euro HD Res', "int. Office' themes etc.

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boformer avatar boformer commented on September 18, 2024

Then we would mix up zoning and district themes.

The user can create custom themes that only contain buildings of a certain type and combine multiple of them.

The default themes should contain all buildings of a collection.

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bloodypenguin avatar bloodypenguin commented on September 18, 2024

Fair enough

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