boltgolt / boltobserv Goto Github PK
View Code? Open in Web Editor NEW๐น๏ธ An external CS radar made specifically for observing
License: GNU General Public License v3.0
๐น๏ธ An external CS radar made specifically for observing
License: GNU General Public License v3.0
I changed the color but the map's edge have not change to transparency
// Make the background of the window transparent
"transparent": false,
// Change the background color of the window even with transparency
// The color should be in hexadecimal color code
// like #FFF or #FFFFFF to normal color and #80FFFFFF to color with transparency
"backgroundColor": "#35395a46",
how to change the config to make it like this
The latest changes on Ancient were not (yet) added. An update would be highly appreciated. If someone could point out, where I can find maps online that would be also great. I could not find any.
Hi man! thanks for develope awesome app :)
Im japanese observer programmer, I'm working on auto GOTV twitch streaming system and Im thinking to add radar page for that twitch channel.
Is it possible to publish radar as a website like this?
thanks :)
i cannot find the boltobserver.exe. plz help
This would need machine learning and a whole lot of data. Might need to automatically post data from live games.
Suggestion
Surprisingly difficult because of clip-path
there are no css for the bakcground but it is black. where do i change it???
Remove the "nade in hand" thing
I found a weird two bugs.
This two bugs are related to gamestate_integration config. When I delete config file (or delete the line with "map" "1") bugs disappears.
Only the map is displayed, nothing else is displayed. He needs to be updated
you will upgradee for cs2?
I only tried it today with bots in different modes tdm, casuals, compe and radar was open but no positions were on point even in the web radar
One idea is to hide a section of the map when no players are currently present on it to make the radar look cleaner if being used on stream.
Another is to change the way the vertigo map works, removing overlap to avoid confusion. See LVP hud for an example.
I need help, I just clicked install cfg and it installed, it shows launch the game i did and after opening external map, while im in the server, external radar not showing enything, any help?
For me it works but it only shows the map, no enemies no teammates nothing.
Clear smokes element on round end
Hi!
First of all, from a freelance caster's point of view, I'd like to thank you for this piece of art! I appreciate the effort 1000x times!
I use a custom HUD since a while ago and I used different colors for CT and Ts, and I would like to edit the dot colors of them on the minimap accordingly. Can you please tell me which file should I edit in order to do that?
Also, since I started using the radar, my XRAY colors changed all to red. Do you have any idea why? Anyway, would you know how to edit them?
Dots will show up slightly off of their actual position.
On nuke, I noticed they showed up higher on the radar than they actually are, sometimes causing players in the ramp area to show in the area between the split maps.
E. After doing some testing & playing about with the offset in meta.json5, I have realised that this is caused by the scaling of the radar. Scaling the radar will cause players to show up in a slightly wrong position.
it shows the map but not the players
On server reset for example
I have created custom config, set disableGPU to true, but OBS displaying only black square ๐
Be sure the GPL is respected
newest map de_anubis that recently got moved into the competitive pool is missing
Add the bomb
GSI tag
How to remove black background from radar to make it fully transparent
It would be nice if you can directly overlay the radar onto csgo.
https://github.com/osztenkurden/CS-GO-Observer-Custom-HUD has a feature like this.
Here is a direct download to the CSGO Hud Overlay https://drive.google.com/file/d/12pAp3BdzFdb-wcW3DqcYJ6P-VMDzLBHu/view
Please would it be possible to add floating names to the player dots so that I can see who is who? Maybe make it so you can edit how they look in the config?
Also, while I'm here. If I was to add my own map for the ones not supported where can I get the info needed for the meta.json5 file?
Thank you
I suggest adding zoom and moving the radar features
Hey Guys!
Do you have any idea, why these guys are "off-road"? Smokes, moly, ... are perfectly placed.
I deleted and downloaded everything again and it keeps the same...
I saw in the maps-files, that there is a meta.json5 and i can change some values... but when i am doing this, all smokes, moly, ... is changing aswell...
Also i want to add, that Simple Radar has released a new version of mirage and added vertigo!
Maybe you will implement this one!
Regrads Sebastian
See ya ^^
It's unclear if the player is on upper or lower level of the map like this, there needs to be some kind of line or something like on default radar so observer can know if player in question is elevated or not. Example: (de_nuke) You've no way of telling if player is holding ramp angle or he's on the roof.
Hi, just trying to make sure this is a packet sniff radar and not one that messes with the game? Don't want to get banned. Thanks
It is just not showing both friendly and enemy but it is showing the map
ct spawn
When very close together, players can sometimes obscure other player slots. If the slot numbers are always on a layer above the dots this will happen less often.
Check for cfg file on program start.
when i try to capture the boltobserver on obs its just black.
Player positions are already interpolated, but are still not as smooth as the default CSGO radar.
Hey! I love what u did with this map, is gorgeous, me and my team have been trying to use it with a custom hud for a tournament which was streamed and everything. But, we noticed that the map takes a lot of CPU and it has been difficult to stream sometimes, can you give me any tip to make everything go smoother? the game itself goes normal, but in OBS it looks terrible. Same with the hud, the only thing that works well is the map.
Why I only have a blank map here
Solution is to reset buffers at the end of the round
Is expected behavior, but need to investigate if it's only happening when multiple CTs are on a site.
Would not show the X's on the map from dead players
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