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Refresh Rate is hard coded

Line 401 in KSPSerialIO.cs is hard coded refresh rate Link to line

A fix could be as simple as
_udTimer = new Timer {Interval = (int)(refreshrate * 1000)};

If you would like I could make a PR with just the one line change...

Also you don't need to put the f at the end of the init for refreshrate eg it can just be Link to line
public double refreshrate = 1
You're setting the type here to double so it should just work you only need to add the f or d or l if you're not casting it to a type (eg in inline math). For example if you were worried about my previous fix you would put a f/d at the 1000 so that it would force it to not do integer math but because refreshrate is not an int you don't need it.

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