testdummy's People
Forkers
searge-dp rabbitofiron stalkstalks cloversquare lothrazar bluexin doomrater ssyl bardinthedwarf mikelirotestdummy's Issues
Remove forge-related files
Uh, why is the FML/forge license/readmes/changelogs here? :P
Issue with war hammer from Spartan Weaponry
At last, the Dummy has met its match. Quite the unexpected turn of events. Seems that the inner workings of the Dummy is that it has near infinite armor but alas, the war hammer does not care for it ignores 50% armor. War hammer was just doing its job. Now, how will war hammer sleep knowing he accidentally slaughtered an innocent Dummy on the job? Quite the predicament...
[1.8 & 1.8.9] Armor Glitch
Armor is invisible when equipped on the test dummy
iguana tinkers tweaks
would there be any chance you could stop it from allowing levels to be gained on tinkers tools when iguanatinkertweaks is installed
this is the 1.7.10 version if at all possible
thanks
johnfg12
Doesn't load on 1.8.9
So LexManos fix for getting 1.8.8 didn't work in all cases, the acceptedMinecraftVersions have to be only [1.8.8] for it work on 1.8.9 and since you're using acceptedMinecraftVersions="[1.8,1.8.8]", it doesn't wanna load.. x)
Screenshot as proof I guess.. : https://gyazo.com/599624738474b9f1d0bf8e04442dc285
Dummy unremovable
Shift click should remove the dummy but it does nothing. Forge changed keybinds and player interact events, so could be either one I guess.
MC 1.9 - Forge 1846
Feature Request : Weapon Status Effect
Hi,
Could you or is it possible to add status effects such as burn, poision, bleeding from the weapon on to the dummy?
[1.10.2] Crash when hit by a few modded projectiles
Some projectiles such as Inventory Pets' Bananarang or Blaze and egg projectiles shot by a Lucky Sword seem to, very often, crash the game with varying stacktraces, but always with a ConcurrentModiticationException when ticking an entity, or something along these lines.
I've already cross-posted this to Inventory Pets' bug tracker in case it's, for example, a problem in the Bananarang, but I decided to post this here since it would seem that multiple mods' projectiles have the same problem of crashing when hitting the dummy. The ticket there has an example of crash log I get from this phenomenon, using the Bananarang.
Gson crash with the latest version of creativecore
creativecore version: 1.10.5
[1.12.2] Weaponry from TechGuns mod is completely ignored
I cant hit dummy with ranged weapon (tested pistol and light machine gun) nor close combat weapon (tested chainsaw). I'm also unable to lock-on dummy using rocket launchers.
1.17???
Is this mod also for 1.17????
I hope so ๐๐๐
[Feature Request] Change a dummies entity type for testing smite and bane of arthropods
I was playing on a server and wanted to know know how much damage my shiny new smite III sword sharpness III sword does to undead but had no dummy that would provide. It would be much easier and controlled to be able to change the attributes of a dummy to be like a spider, zombie, creeper, etc.
Being able to right click a dummy in the world, or maybe just craft a dummy with an item, would be very convenient for testing modifiers. You could use zombie flesh for zombies, bone for skeleton, spider eyes for spiders, gunpowder for creepers, etc... I wouldn't need visual changes to represent the change but this could be an additional feature to distinguish between a line of dummies. Waila tool tips or tool tips on hover over the item in your inventory would also be useful.
Can't dismantle the test dummy
I placed it in the world, now i can't remove it.
running minecraft 1.10.2, forge 12.18.3.2185.
[Feature Request] Option to show damage in terms of half-hearts
It will be great if this option is availabe, because vanilla minecraft and many other mods are using half-hearts as unit when showing damages / health.
Crash when trying to craft dummy
crash report here : http://pastebin.com/cASfk21Q
Any chance for a 1.12.2 update for this mod?
Gson crash with the latest version of creativecore
creativecore version: 1.10.5
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from CreativeCore (creativecore)
Caused by: com.google.gson.JsonSyntaxException: Expected a com.google.gson.JsonObject but was com.google.gson.JsonPrimitive
removing your mod from my modlist make it work again.
Dummy somehow does not work
Hi,
sorry to bother you, but I like your mod, however it somehow fails to work for me. Both on server & client only , dummy denies to be placed on creative and also on survival. On survival it eats the item, but nothing shows. Was unable to summon the dummy into the world at all...
Even tried to do /summon testdummy.Dummy , what written "Object succesfully summoned", however nothing showed...
Logs are empty, no error, nothing....
Do you have anz idea, what can be going on? I'm using Forge 1492 (1.7.10). Installation seems to be good, both on server and client...
Can probably update something in it myself, however i'm just coder begginer and really don't see the error in this.
Thanks
Cant download or find MmmMmmMmmMmm-1.16-1.0.1 on new curse launcher
had to rebuild pack on curse launcher and ran into issue downloading this mod could not get it from curse
[1.10.2] TestDummy crashes when damaged by Reliquary's Holy Hand Grenade
Relevant crashlog is here for versions and whatnot, (I know this isn't too useful for tracing the actual problem): https://paste.ee/p/s6GwH
I have, amongst other mods, MmmMmmMmmMmm loaded alongside Reliquary: http://minecraft.curseforge.com/projects/reliquary-v1-3
When testing the DPS of various items I found that the Holy Hand Grenade item will crash the server when thrown at the Dummy. I assume this is due to the way damage is calculated vs. the way the Holy Hand Grenade is some sort of explosion damage.
I did find the following:
-- Head --
Thread: Client thread
Stacktrace:
at boni.dummy.EntityDummy.func_70097_a(EntityDummy.java:155)
at xreliquary.entities.ConcussiveExplosion.func_77278_a(ConcussiveExplosion.java:117)
at xreliquary.entities.ConcussiveExplosion.customConcussiveExplosion(ConcussiveExplosion.java:156)
at xreliquary.entities.EntityHolyHandGrenade.func_70184_a(EntityHolyHandGrenade.java:65)
at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(EntityThrowable.java:250)
at xreliquary.entities.EntityHolyHandGrenade.func_70071_h_(EntityHolyHandGrenade.java:47)
at net.minecraft.world.World.func_72866_a(World.java:1962)
at net.minecraft.world.World.func_72870_g(World.java:1932)
-- Entity being ticked --
Details:
Entity Type: xreliquary.entityHGrenade (xreliquary.entities.EntityHolyHandGrenade)
Entity ID: 74622
Entity Name: entity.xreliquary.entityHGrenade.name
Entity's Exact location: -1196.43, 4.19, -916.47
Entity's Block location: World: (-1197,4,-917), Chunk: (at 3,0,11 in -75,-58; contains blocks -1200,0,-928 to -1185,255,-913), Region: (-3,-2; contains chunks -96,-64 to -65,-33, blocks -1536,0,-1024 to -1025,255,-513)
Entity's Momentum: -0.71, -0.39, -0.17
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1748)
[1.10.2] Armor duplication using dummy
Putting armor on the dummy will drop it and equip it at the same time. You end with one item on the dummy itself and one dropped.
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. ๐๐๐
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google โค๏ธ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.