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testdummy's Issues

Issue with war hammer from Spartan Weaponry

At last, the Dummy has met its match. Quite the unexpected turn of events. Seems that the inner workings of the Dummy is that it has near infinite armor but alas, the war hammer does not care for it ignores 50% armor. War hammer was just doing its job. Now, how will war hammer sleep knowing he accidentally slaughtered an innocent Dummy on the job? Quite the predicament...

iguana tinkers tweaks

would there be any chance you could stop it from allowing levels to be gained on tinkers tools when iguanatinkertweaks is installed
this is the 1.7.10 version if at all possible

thanks
johnfg12

Dummy unremovable

Shift click should remove the dummy but it does nothing. Forge changed keybinds and player interact events, so could be either one I guess.

MC 1.9 - Forge 1846

[1.10.2] Crash when hit by a few modded projectiles

Some projectiles such as Inventory Pets' Bananarang or Blaze and egg projectiles shot by a Lucky Sword seem to, very often, crash the game with varying stacktraces, but always with a ConcurrentModiticationException when ticking an entity, or something along these lines.

I've already cross-posted this to Inventory Pets' bug tracker in case it's, for example, a problem in the Bananarang, but I decided to post this here since it would seem that multiple mods' projectiles have the same problem of crashing when hitting the dummy. The ticket there has an example of crash log I get from this phenomenon, using the Bananarang.

1.17???

Is this mod also for 1.17????
I hope so ๐Ÿ˜‡๐Ÿ˜‡๐Ÿ˜‡

[Feature Request] Change a dummies entity type for testing smite and bane of arthropods

I was playing on a server and wanted to know know how much damage my shiny new smite III sword sharpness III sword does to undead but had no dummy that would provide. It would be much easier and controlled to be able to change the attributes of a dummy to be like a spider, zombie, creeper, etc.

Being able to right click a dummy in the world, or maybe just craft a dummy with an item, would be very convenient for testing modifiers. You could use zombie flesh for zombies, bone for skeleton, spider eyes for spiders, gunpowder for creepers, etc... I wouldn't need visual changes to represent the change but this could be an additional feature to distinguish between a line of dummies. Waila tool tips or tool tips on hover over the item in your inventory would also be useful.

Gson crash with the latest version of creativecore

creativecore version: 1.10.5

net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from CreativeCore (creativecore)
Caused by: com.google.gson.JsonSyntaxException: Expected a com.google.gson.JsonObject but was com.google.gson.JsonPrimitive

removing your mod from my modlist make it work again.

crash

Dummy somehow does not work

Hi,
sorry to bother you, but I like your mod, however it somehow fails to work for me. Both on server & client only , dummy denies to be placed on creative and also on survival. On survival it eats the item, but nothing shows. Was unable to summon the dummy into the world at all...
Even tried to do /summon testdummy.Dummy , what written "Object succesfully summoned", however nothing showed...

Logs are empty, no error, nothing....

Do you have anz idea, what can be going on? I'm using Forge 1492 (1.7.10). Installation seems to be good, both on server and client...
Can probably update something in it myself, however i'm just coder begginer and really don't see the error in this.
Thanks

[1.10.2] TestDummy crashes when damaged by Reliquary's Holy Hand Grenade

Relevant crashlog is here for versions and whatnot, (I know this isn't too useful for tracing the actual problem): https://paste.ee/p/s6GwH

I have, amongst other mods, MmmMmmMmmMmm loaded alongside Reliquary: http://minecraft.curseforge.com/projects/reliquary-v1-3

When testing the DPS of various items I found that the Holy Hand Grenade item will crash the server when thrown at the Dummy. I assume this is due to the way damage is calculated vs. the way the Holy Hand Grenade is some sort of explosion damage.

I did find the following:

-- Head --
Thread: Client thread
Stacktrace:
    at boni.dummy.EntityDummy.func_70097_a(EntityDummy.java:155)
    at xreliquary.entities.ConcussiveExplosion.func_77278_a(ConcussiveExplosion.java:117)
    at xreliquary.entities.ConcussiveExplosion.customConcussiveExplosion(ConcussiveExplosion.java:156)
    at xreliquary.entities.EntityHolyHandGrenade.func_70184_a(EntityHolyHandGrenade.java:65)
    at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(EntityThrowable.java:250)
    at xreliquary.entities.EntityHolyHandGrenade.func_70071_h_(EntityHolyHandGrenade.java:47)
    at net.minecraft.world.World.func_72866_a(World.java:1962)
    at net.minecraft.world.World.func_72870_g(World.java:1932)

-- Entity being ticked --
Details:
    Entity Type: xreliquary.entityHGrenade (xreliquary.entities.EntityHolyHandGrenade)
    Entity ID: 74622
    Entity Name: entity.xreliquary.entityHGrenade.name
    Entity's Exact location: -1196.43, 4.19, -916.47
    Entity's Block location: World: (-1197,4,-917), Chunk: (at 3,0,11 in -75,-58; contains blocks -1200,0,-928 to -1185,255,-913), Region: (-3,-2; contains chunks -96,-64 to -65,-33, blocks -1536,0,-1024 to -1025,255,-513)
    Entity's Momentum: -0.71, -0.39, -0.17
    Entity's Passengers: []
    Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1748)

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