This is a small 3D game I created for my Game Technology Class at Indiana University.
I wanted to make a local multiplayer fighting-esque game. So I started with the camera which zooms in and out with the players distance from eachother. This was probably the hardest part of the project though luckily there was a tutorial online that helped out tremendously.
Other than the camera the project was pretty straightforward. There are two players in the game whose objective is to defeat/kill the other by jumping on thier heads. I mixed up gameplay and added a bit more depth by letting players control thier gravity in air (actually I think its thier y velocity but its easier to ecplain it that way). Player 1 is uses A and D to move left and right, Space to jump, and W to float/fly, and S to drop faster. Player 2 can be controled with both a controller (left stick for movement and float/drop, A/X to jump) or a keyboard Arrow keys to move and float/drop and Num 0 to jump. Also the players gravity/y velocity gets reset when they touch the ground/surface.