by Garrom
This is plugin for GoDot 3 game engine written in GDScript. Don't try to use it outside GoDot, It won't work.
Plugin is under MIT license. MIT license simply say "Do whatever you want, I don't care about yours copy of plugin"
- Path to file. If you are creating new font it will be saved in this path. If you are editing font select path to it. Path must be full including res:// or usr://.
- Path to texture. Same as path to file, path to texture must be full as well. Point this path to texture sheet of your font.
- Unicode code. This specify what symbol you are adding.
- X, Y, W and H are Rect2D coordinates of symbol you are adding. Rect is in pixels on your texture.
- Click button and let it work.
- Add more symbols by repeating steps 3-5 with same file. If editing existing font, texture is not required.
Both paths needs to contain "res://" or "usr://". Save path need to contain ".tres" and texture path need to contains ".png", ".jpg" or ".jpeg"
Image of correct setup.