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This is a game prototype in Godot, showing how to integrate the Twitch chat just using GDScript

GDScript 100.00%

catch-the-streamer's Introduction

Catch The Streamer

This game prototype shows how to integrate the Twitch Chat using just GDScript in a game.

The Twitch integration is encapsulated in TwitchClient.gd, which can be reused for other projects.

Just change TWITCH_CHANNEL in Game.gd in order to connect to a different channel. The Twitch Client will emit a signal on every message within the physics process loop.

Within the game, each message will spawn a tank and the streamer needs to avoid collisions with them. He can also shoot them to survive longer.

screenshot

Fonts and Assets

Font

Font used in the game: https://www.dafont.com/de/dimbo.font

Assets

Assets used in the game: https://kenney.nl/

catch-the-streamer's People

Contributors

vojay-dev avatar

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