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This project forked from andygfx/gd3_pixelator_game
Simple platform game created in Godot 3.x
gd3_pixelator_game's Introduction
GD3 2D Platformer Control & more
- class for input event
- IsPressed
- IsHold
- IsReleased
- class for shooting
- with rapid fire option on/off
- class for throwing
- class for Platformer2D movement
- move left
- move right
- jump/double jump
- fall
- pickup
- crunch
- class for animation state checker by assigned Platformer2D movement instance
- collision check is included inside classes
- play animation
- player facing by movement direction
- save/load player gamedata to JSON
- player start position and respawn
- pickup coins
- pickup ammo
- pickup health
- pickup grenade
- basic entities:
- hazard (left, right, up, down) with hurt direction for player
- InfoPanel (show message box with user defined text)
- Door and move player to targe podition (next door with spawnPosition)
- simple inventory system
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