This is a godot4 test/example project implementing multiplayer networking with a states array.
Server and client are separated into two projects and its 3D.
bash /home/$USER/<your_git_dir>/Godot4Net/build_godot.sh
doubleclick in a file browser
/home/$USER/<your_git_dir>/godot/bin/godot.linuxbsd.editor.x86_64
or just type godot in a console
godot
/home/$USER/<your_git_dir>/Godot4Net/client/
/home/$USER/<your_git_dir>/Godot4Net/server/
{
player:{
1183871435:[Spartan153, (-2, 1.000247, -3), (-0.7, 0.8), 200, 200],
1939770442:[Spartan31, (-1, 1.000045, 3), (-0.733333, 0.233333), 200, 200]
},
bullet:{
Bullet1:[1939770442, (-1, 5.140666, -78.666656)],
Bullet2:[1939770442, (-1, 5.091667, -77.999992)],
Bullet3:[1183871435, (-1, 4.206944, -69.333359)],
},
moving_cube:{
MovingCube1:[(26.47962, 0.5, -20)]
},
rigid_cube:{
RigidCube1:[(10, 0.5, -10), (0, 0, 0)]
},
other:{
}
}
- Debian GNU/Linux 11 (bullseye)