This is my Godot game engine version of a tool to create a terrain made up of manipulatable voxels (My Unity project is the main one. After completing sections of that project, I will then implement them in this and other game engine projects I create. At this moment in time, only the Unity and Godot projects exist)).
This is the first part of a greater project to create a voxel world where I can bring to life my creations (3D models, 2D art, AI, etc.)
At present, the only part that will be made up of manipulatable voxels, will be the terrain.
Game Engine: Godot
Programming language: C#
IDE: Visual Studio 2019
O/S: MS Windows 10
Just for me to nerd out on!