This is a reference plugin to use as a base to implement XR plugins for Godot 4 and later.
This is a Work In Progress.
Make sure that when you clone this repository you initialise the submodules recursively.
Compile godot-cpp
as per usual:
cd godot-cpp
scons target=debug generate_bindings=yes
cd ..
After this compile the plugin:
scons target=debug
It is important to build debug builds as the editor requires debug builds to run.
For convencience I've added my tasks.json
build configuration for vscode
into this repository. This included the above mentioned build instructions :)
This repository is maintained by Bastiaan "Mux212" Olij Further information to follow.