My first Godot medieval 4X game. First part of my project game consisting of a 4X game with 2 main parts:
- Medieval to Space Era 4X game on a single planet based on square cells around a world
- When Space Era is reached, the game becomes a Space 4X
The world is designed on a flat map composed by multiple square cells on wich the player can construct buildings or cities. A square cell is defined by:
- A type (rock land, mountains, plains, forest) For example, in cities on plains, player will be available to build farms that produce food
- An amount of availabled ressources (wood,rock,mineral)
A cell must be recognized by 'scouts' afterwhat, player will able to construct outpost, then construct building to mine minerals, cut wood and may be more (TBD : food construct by city district or by specific buildings not within the city ?). When the outpost is created, the player can next send a colony to construct new city.
Research mechanism (TBD) will grant new techs and then player will be able to pass new era (Medieval (Monastery) => Renaissance () => Industrial () => Space()).
Depending on the map size (N_tiles x M_tiles), there will be one or more ennemies that will try