Roguelike made with Godot engine 3.1
http://www.roguebasin.com/index.php?title=Main_Page https://godotengine.org/
Algorithms TODO:
- RectSampler (grid and free)
- BSP http://www.roguebasin.com/index.php?title=Basic_BSP_Dungeon_generation
- Cellular Automata http://www.roguebasin.com/index.php?title=Cellular_Automata_Method_for_Generating_Random_Cave-Like_Levels
- FloodFill http://www.roguebasin.com/index.php?title=Roguelike_Dev_FAQ#How_do_you_make_sure_all_your_rooms_and_passages_are_reachable.3F
- Restrictive Precise Shadowcasting http://www.roguebasin.com/index.php?title=Restrictive_Precise_Angle_Shadowcasting
- Djikstra maps http://www.roguebasin.com/index.php?title=Dijkstra_Maps_Visualized
- Bresenham (will truncating floats work too?) https://gist.github.com/bert/1085538 (plot_line)
- Energy based turn-system http://www.roguebasin.com/index.php?title=Time_Systems#Energy_systems
- A* (?)https://en.wikipedia.org/wiki/A*_search_algorithm