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Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.

License: MIT License

GDScript 95.23% HTML 4.77%

inventory-system-1's Introduction

β€œicon” Welcome to Expresso Inventory System πŸ‘‹

Version Documentation License: MIT

Demo

Features

βœ”οΈ Inventory with Slots.

βœ”οΈ Separate UI inventory logic.

βœ”οΈ Inventory Handler - which manages inventories.

βœ”οΈ First Person demo with chests.

βœ”οΈ Fully commented core and UI code.

βœ”οΈ Item as Extendable Resource.

βœ”οΈ Demonstrations of dropped items and item pickup.

βœ”οΈ Static and dynamic inventory options.

βœ”οΈ Multiplayer compatible (Including example).

βœ”οΈ Hotbar.

βœ”οΈ Craft System.

In Progress

πŸ”¨ Item Editor.

Planneds

πŸ“… Item Editor. expressobits#7

πŸ“… Categories. (expressobits#5)

πŸ“… Specialized slot category inventory. (expressobits#40)

πŸ“… Autocrafts. (expressobits#34)

πŸ“… Inventory with grids like RE4. (expressobits#35)

πŸ“… Unconventional inventory. expressobits#32

Install

See in Wiki

Structure

UML

Authors

πŸ‘€ Rafael Correa

🀝 Contributing

Contributions, issues and feature requests are welcome!

Feel free to check issues page.

To suggest or discuss some project structure, feel free here discussions page

Show your support

Give a ⭐️ if this project helped you!

Assets

All assets (GUI, Models and textures) from https://kenney.nl/assets

πŸ“ License

This project is MIT licensed.

inventory-system-1's People

Contributors

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