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基于godot的虚拟水体搭建

本项目为使用 godot 引擎与计算机图形学基础实现的模拟河流环境,主要用来给另一项目使用深度神经网络对虚拟水体进行水位预测生成测试数据。

本项目内含以下内容:

  1. 相对写实的海平面 shader
  2. godot4 内容录制功能使用范例
  3. godot4 文件读写功能使用范例
  4. 波光粼粼的海平面,让人心旷神怡

在 godot 中运行本项目(双击project.godot)时,可以看到背景墙前的海水随时间有规律的上涨下落。文件系统会不停地将当前图像帧写入一个视频文件,水位文件则写入相应纯本文文件中。

背景墙与海平面

波光粼粼的汪洋大海

摄像机截图

water_flow's People

Contributors

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