"Looks like there's already four classes, a variety of skills and attributes, so the actual game content is definitely there. That's awesome, I'd like to explore that! But it was hard for me to figure anything out. I had a lot of trouble reading the words, they were way too spaced out. I wish I could click things/see feedback for what I was doing. Getting sent to the level-up screen was jarring and I easily could've mis-skilled not knowing the screen was going to pop up. I hate needing to press i just to see what a skill does, it'd be nice if it gave me a description while I was "hovered" over the skill. Also I had 4 skill points, then used them, and then had 4 more for something else? Would be nice to have a progress bar or something so I can understand "where I am" in levelling up (or better yet, make it a pop-out panel so I can do level-up stuff when I want to, and can also look at my inventory/other stats when deciding what to level up)."
"After I finished levelling up I didn't know what buttons to press/what to do. How could I see my items/use spells/etc? I literally mashed all the buttons on my keyboard and it looked like nothing happened, so I gave up there."
"I think the only quibble I might have is that there seems to be a weird spacing between all the characters when you level up, like
STRENGTH
looks like
S T R E N G T H
Not sure if that's just an artifact of running it on an alternative Java or if it's the font, but as I say, a minor quibble."
Hi @bprollinson, nice work on the game. just a suggestion, menu screens and/or an updated readme to include the control scheme, and symbol definitions would be beneficial since they differ from standard nethack.