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10.0 4.0 4.0 7.58 MB

Roguelike dungeon crawler

Home Page: https://www.facebook.com/robotzombieninjawizard/

Makefile 0.09% Java 99.91%
roguelike roguelike-game dungeon-crawler-game java

robotzombieninjawizard's Introduction

Robot Zombie Ninja Wizard

Starting the Game (Windows)

  1. Double-click on RobotZombieNinjaWizard.jar to start the game

Starting the Game (Other OS)

  1. Run make run to start the game

Initializing a New Game

  1. Use the arrow keys to select New Game, then press Enter
  2. Keep New Game selected, and press Enter
  3. Use the arrow keys to select a character class, then press Enter

Viewing Full Instructions

  1. Within the game, press t
  2. Use the arrow keys to navigate through pages of instructions

Version History

2.0.0

  1. Updating Robot Zombie Ninja Wizard to run on Java 22

1.0.9

  1. Refilling HP and MP and resetting status effects during New Game Plus

1.0.8

  1. Fixing bug where the screen was not re-rendering when moved by an enemy spell

1.0.7

  1. Improving enemy pathfinding AI

1.0.6

  1. Allowing users to skip their turn when num lock is off

1.0.5

  1. Adding basic instructions when starting a new game
  2. Adding a "resume" menu item to the main menu
  3. Adding instructions for accessing menus to various instructions screens

1.0.4

  1. Improving radius calculations for skills and enemy AI
  2. Improving enemy AI to attack summoned characters when nearby

1.0.3

  1. Showing stat, spell and skill descriptions on hover during level-up
  2. Showing stat, spell and skill descriptions on hover in standard menus
  3. Fixing issue where user can't escape the equipment menu after going to a sub-menu

1.0.2

  1. Adding hotkeys for accessing menus
  2. Adding menu for viewing hotkeys

1.0.1

  1. Pulling in grid sizing for a better user experience

1.0.0

  1. Initial Beta release

robotzombieninjawizard's People

Contributors

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robotzombieninjawizard's Issues

Make state / skill / spell menus more intuitive

From hellochar on reddit:

"Looks like there's already four classes, a variety of skills and attributes, so the actual game content is definitely there. That's awesome, I'd like to explore that! But it was hard for me to figure anything out. I had a lot of trouble reading the words, they were way too spaced out. I wish I could click things/see feedback for what I was doing. Getting sent to the level-up screen was jarring and I easily could've mis-skilled not knowing the screen was going to pop up. I hate needing to press i just to see what a skill does, it'd be nice if it gave me a description while I was "hovered" over the skill. Also I had 4 skill points, then used them, and then had 4 more for something else? Would be nice to have a progress bar or something so I can understand "where I am" in levelling up (or better yet, make it a pop-out panel so I can do level-up stuff when I want to, and can also look at my inventory/other stats when deciding what to level up)."

Game needs hotkeys

From hellochar on reddit:

"After I finished levelling up I didn't know what buttons to press/what to do. How could I see my items/use spells/etc? I literally mashed all the buttons on my keyboard and it looked like nothing happened, so I gave up there."

Text is spaced out

From raydeen on reddit:

"I think the only quibble I might have is that there seems to be a weird spacing between all the characters when you level up, like
STRENGTH
looks like
S T R E N G T H
Not sure if that's just an artifact of running it on an alternative Java or if it's the font, but as I say, a minor quibble."

From Gornova on http://forums.roguetemple.com/:

"It's really had to see something and reading strings, because of all these spaces! can you please remove them ?"

Control Screen

Hi @bprollinson, nice work on the game. just a suggestion, menu screens and/or an updated readme to include the control scheme, and symbol definitions would be beneficial since they differ from standard nethack.

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