Giter Site home page Giter Site logo

audio-overkill's Introduction

#Audio Overkill

What is this?

Audio Overkill started out as a standalone version of the PSF plugin for audacious. After making the interface usable and pretty enough, I figured I could make this into a kinda self-contained video game music player, similar to Audio Overload.

At the moment, this project is Linux x86 only. I know the build system is utter crap, but I've yet to read up on Autoconf (that may take a while). All the code I've basically aggregated and modified has only been tested on x86-64, and some code may be x86 specific (e.g. USF code uses a dynamic recompiler).

Supported formats:

  • PSF - Playstation
  • PSF2 - Playstation 2
  • VGM - Various; Includes Sega Genesis/Mega Drive, PC-88xx, PC-98xx, X68k, PC Engine, and MANY others.
  • SID - Commodore 64
  • SPC - SNES/Super Famicom
  • NSF - NES/Famicom (including Extended format).
  • SID - Atari POKEY
  • AY - ZX Spectrum / Amstrand CPC
  • HES - NEC Turbografix 16/PC Engine
  • GBS - Game Boy
  • GYM - Sega Genesis/Mega Drive
  • KSS - MSX
  • GSF - Game Boy Advance
  • USF _ Nintendo 64

What I'm using to build:

  • Debian 3.16 amd64
  • GCC/G++ 4.9.2
  • libsdl2-dev
  • libsdl2-ttf-dev
  • zlib

Future

After strengthening the overall framework, I've been able to add new formats, taking code from other projects with relative ease.

Formats I'd like to add include:

  • DSF (Dream Cast)

Additionally, I might add some GUI features like a file selector (GTK+ based perhaps), and an alternative display showing the queue in a playlist-like format.

Another problem I'm noticing is the amount of disunity in the aggregation of code. E.g., the Game Music Emulator and VGMPlay code are each separate multi-format projects, with their own unifying interface. These interfaces are in turn attached to function pointers in Audio Overkill. Things work generally the way they should, but inconsitencies in config and tagging just seem jagged and in need to smoothing. I'm not putting my self up to task, as I want to keep this a side-project mostly for personal amusement.

BTW I want to keep this strictly a video game music player.

Licensing and Credits

The PSF/PSF2 plugin is uses code from PeOPS ( /psf/peops* ) written by Pete Bernert, and is licensed under GPL v2.

The VGM code is from here. This code is from Valley Bell, MAME, and numerous other projects which should be listed in /vgm/licenses/List.txt.

(Furthur credits may be found in /vgm/VGMPlay.txt )

The SID plugin is from here and is by T. Hinrichs, R. Sinsch, and Keripo.

Support for the SPC, NSF, AY, KSS, SAP, GBS, GYM, and HES formats are all courtesy of Blargg's Game Music Emulator (LGPL) . You can find his stuff here.

"main.c", "config.c", most of "ao.c", "filelist.c", various "plugin.c" files, and assocated headers are my code.

As far as I'm aware the original ao.h is from Audio Overload, BSD.

audio-overkill's People

Contributors

brachus avatar

Watchers

James Cloos avatar  avatar

Forkers

cherouvim

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.