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kepler's Introduction

Kepler Engine

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Run

cargo run --features=vulkan

(WIP) test

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kepler's Issues

Foreign Language Support

The editor should support multiple languages by way of a drop-down selector next to the light-bulb at the top right of the window. This should affect all display text in the window.

Roadmap

The README ought to be a roadmap for things done and things to come.

Display Module Structure

The display module currently has no real structure to it. Making this module work will require creating bindings, or at least a gyp, for GLFW.

depends #22

Sphere Tracing

The actual ray tracing needs to be implemented.

Specifically ray marching. We don't need polygons. We want math!

depends #18

GLFW Module Repository

This issue will not have a Pull Request.

There needs to be a repository that gives the Kepler Display module access to the GLFW header files.

How to run?

I really want to see this project in action.
How do I compile, install, and run?

GTK Support

For those running GTK, we should be able to get basic info like text color and background color. This should work alongside Material Design and not clash.

Broken fragment shader

The fragment shader doesn't compile. It's currently trying to use recursion. This is not possible in GLSL. This should be switched to using an artificial stack in a traditional for loop.

Full Display API

The Display module should have a comprehensive set of header files and JavaScript bindings. You should be able to make a game using only the Display module in C++ or JavaScript.

Split Modules

Instead of CMake, it should be a series of node modules running C++

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