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This project implements skinning, forward kinematics (FK), and inverse kinematics (IK) to deform a character mesh based on a given skeleton structure. Besides, this project also features a motion capture prototype using MediaPipe-based hand tracking.

C++ 70.78% Makefile 6.59% C 5.92% TeX 0.93% Cuda 0.55% Shell 2.93% SWIG 0.30% Python 0.11% R 0.01% M4 0.18% Roff 5.67% CMake 1.20% HTML 0.07% Fortran 4.70% JavaScript 0.05% CSS 0.02%

inverse_kinematics_with_skinning's Introduction

๐Ÿ‘‹ Hi, I'm Brando!

  • ๐Ÿ”ญ I'm seeking SDE/MLE full-time positions for 2024.
  • ๐Ÿง‘๐Ÿปโ€๐Ÿ’ป Area of expertise: Web Services, Backend Development, Computer Graphics, Deep Learning and Generative Models.
  • ๐Ÿ‘ฏ Iโ€™m looking to collaborate on AR/VR/3D Vision.
  • ๐Ÿ“ซ Email: zhang [at] brando.dev.

python pytorch cpp docker

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