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Kheridien's Revenge is a 2D plataform game developed in Godot. In this game, the player controls a ninja named Kheridien who seeks revenge against the zombies who killed his wife.

License: MIT License

GDScript 100.00%
game godot godotengine godot-engine zombies ninja coursework kheridien-revenge 2d-game indiegame

kheridiens-revenge's Introduction

Hi there, I'm Breno Viana (brenomfviana) ๐Ÿ‘‹

๐Ÿ’ป I'm fullstack developer and researcher.

๐Ÿ’ฌ Ask me about Python, Rust, Games, Procedural Content Generation.

๐Ÿ“ซ How to reach me: [email protected].

๐Ÿ˜„ Pronouns: He/Him.

Where to find me

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Tools

Python Rust Java C# C++

Django Django REST Framework Celery Jekyll Vue.js Numpy Pandas PostgreSQL MySQL Redis GitHub Actions

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Ubuntu Git ChatGPT LaTeX Overleaf Markdown

Coding activity

Papers published

  1. VIANA, BRENO M. F.; PEREIRA, LEONARDO T.; TOLEDO, CLAUDIO F. M.; DOS SANTOS, SELAN R.; MAIA, SILVIA M. D. M.. Feasible-Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics. APPLIED SOFT COMPUTING, v. 119, p. 108586, 2022.
  2. PEREIRA, LEONARDO TORTORO; VIANA, BRENO M. F.; TOLEDO, CLAUDIO F. M.. A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles. IEEE Transactions on Games, v. 14, p. 1-11, 2022.
  3. VIANA, BRENO M. F.; DOS SANTOS, SELAN R.. Procedural Dungeon Generation: A Survey. Journal on Interactive Systems, v. 12, p. 83-101, 2021.
  4. More

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