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View Code? Open in Web Editor NEWText Based Grail Quest game using a semantic network and fuzzy logic
Text Based Grail Quest game using a semantic network and fuzzy logic
Grail Quest - Brian Varley / G00290342 CONTENTS --------------------- * Introduction -------------- Grail Quest is an interactive text adventure game, based on period following the battle of Hattin. As a Templar knight, having survived the battle,you have been entrusted with going to Jerusalem, taking the Holy Grail from the Temple Mount and brining it safely to Cyprus, via the port of Antioch. * Requirements -------------- This module requires the following components: * Java 1.5 or greater. To check your Java version * execute the following command in your command prompt * "java -version" *Available for download from here: http://goo.gl/JkgLEW * Installation -------------- * Open Command Prompt * Execute the following commands: * cd desktop * cd "jar file path.." * java βjar fuzzy.jar * Game Controls -------------- * Go * Directions: N/S/E/W/NE/SW * Look * Wait * Tell(Used in conjunction with Character, eg Tell Inn-Keeper) * Get (Used in conjunction with Object, eg Get Medicine) * Kill(Used in conjunction with Character, eg Kill Saracen) * Troubleshooting -------------- * Error: "Could not find or load main class.." # Solution: Double check that you have entered the correct jar file name, "fuzzy.jar" * Error: "Jar file doesn't run after executing command." # Solution: Check that the jar file has been extracted from its .zip archive. **For any further queries, please refer to the game's GitHub: https://github.com/BrianJVarley/G00290342_Grail_Quest * Design Critiques & Notes -------------- * Game Character / Observers should be using a mix of search algorithms based on their character type rather than just one. * Map could have involved more variables such as plateaus, to demonstrate the effectiveness of the search algorithms. * A greater variance of objects and inventory could be added to improve game play variables.
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