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g00290342_grail_quest's Introduction

Grail Quest - Brian Varley / G00290342

CONTENTS 
---------------------
   
 * Introduction
 --------------
 
 Grail Quest is an interactive text adventure game, based on period following the battle
 of Hattin. As a Templar knight, having survived the battle,you have been entrusted with going to Jerusalem, taking the Holy Grail from the Temple
 Mount and brining it safely to Cyprus, via the port of Antioch. 
 
 
 * Requirements
  --------------
 
 This module requires the following components:
 
 * Java 1.5 or greater. To check your Java version
 * execute the following command in your command prompt
 * "java -version"
 *Available for download from here: http://goo.gl/JkgLEW
 
 
 * Installation
  --------------
 
 * Open Command Prompt
 * Execute the following commands:
 * cd desktop
 * cd "jar file path.."
 * java –jar fuzzy.jar

 
 * Game Controls
  --------------
 
 * Go
 * Directions: N/S/E/W/NE/SW
 * Look
 * Wait
 * Tell(Used in conjunction with Character, eg Tell Inn-Keeper)
 * Get (Used in conjunction with Object, eg Get Medicine)
 * Kill(Used in conjunction with Character, eg Kill Saracen)
 
 
 * Troubleshooting
  --------------
  
  * Error: "Could not find or load main class.."
  # Solution: Double check that you have entered the correct
    jar file name, "fuzzy.jar"
  
  * Error: "Jar file doesn't run after executing command."
  # Solution: Check that the jar file has been extracted from
    its .zip archive.
  
  **For any further queries, please refer to the game's GitHub:
   https://github.com/BrianJVarley/G00290342_Grail_Quest
 
 
 
 * Design Critiques & Notes
  --------------
  
  * Game Character / Observers should be using a mix
    of search algorithms based on their character type
    rather than just one.
  * Map could have involved more variables such as plateaus,
    to demonstrate the effectiveness of the search algorithms.
  * A greater variance of objects and inventory could be added to 
    improve game play variables.
  
 
 
 

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