Giter Site home page Giter Site logo

advgamedevassignment2's Introduction

Assignment 2

Database

Features Implemented

  • The player's score should be kept between levels using the Player Preferences, along with the current level.
  • The game should include a
    • splash screen
    • end-of-game screen
    • login and sign-up screen.
    • high score sceen
    • create account
  • When logging-in, the user should enter his/her nickname and password;
    • if the user is not already registered, s/he should be offered to sign-up.
  • At the end of each game the player's score should be saved on a database and s/he should have access to a high-score screen.
  • The database should consist of a MYSQL database hosted online.
  • The score should be updated and displayed at all times during gameplay.
  • The player should be able to quit the game at all times; in this case, its current score should be saved, along with the current level.
  • If the player decides to re-play the game, s/he should be offered to resume the game from the level where they exited the last time (i.e., restart from the beginning of the level and load the scene accordingly).

Level 1

Features Implemented

  • The player needs to navigate the level and collect four items located in random locations.
  • A 3D maze that is generated randomly using the binary tree algorithm.
  • All walls should be textured.
  • A First- or Third-person Controller for the player.
  • 4 NPCs who will be chasing the player using Navmesh navigation.
  • Once the player has collected all the relevant objects, it should be move to the second level.
  • The score is based on the number of items collected.
  • The level is restarted is the player is caught by the NPCs.
  • The player should be able to eliminate them using a basic gun simulation (e.g., Raycasting).

Level 2

Features Implemented

  • The player needs to navigate the level and collect four items located at random locations.
  • The environment can be generated using either 3D meshes or 3D blocks.
  • A First- or Third-person Controller for the player.
  • Once the player has collected all the relevant objects, it should be moved to the third level.
  • The level was created procedurally using meshes.

Level 3

Features Implemented

  • A 3D solar system generated using an XML file.
  • The player needs to navigate the level and collect four items located at random locations in space.
  • Each of these items should be a satellite of one of the planets; in other words, it will need to rotate around one of the planets at a speed of your choice.
  • The XML file should include the name of the planets, along with their size, color, distance to the sun, and rotational velocity, all relative to the sun.
  • Each planet should rotate according to the data included in the XML file and include a label with their name.
  • A trail should be generated for each planet.
  • A spaceship based on Unity's Vehicles prefabs (e.g., Aicraft-Jet).
  • Once the player has collected all the relevant objects, it should be move to the fourth level.

Level 4

Features Implemented

  • The level consists of a multi-player tank simulation.
  • The level includes a 3D environment with walls in places.
  • Each player is represented by a tank.
  • Collisions should be detected between the tank and the walls.
  • Each tank can be made of basic shapes (e.g., cylinders, and cubes)
  • Each tank can rotate and move forward and back.
  • Each tank can fire missiles.
  • Each player will be instantiated using a Round-Robin method.
  • Each tank is destroyed after being hit 10 times.
  • Once a tank has been destroyed it will be re-instantiated at a location determined by a Round-Robin method.
  • Each player should include a camera that follows its movement (i.e., top-view).
  • Each player should avail of a mini-map.
  • Once the player has collected all the relevant objects, the game ends and the player has won.

advgamedevassignment2's People

Contributors

brianrichardmccarthy avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.