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inventoryhud's Issues

Update to 1.15?

This mod looks like it hasn't been updated in a while (it's even still on 1.14.2 when the latest 1.14 version is 1.14.4).

Is there any chance that there will be an update for 1.15 Fabric?

Add Chinese language adaptation

Hi!I am Wuqibor.I am form Chinese.I like the mod very much!

But there is no Chinese version.I make a Chinese version file.Translate the content of lang file into Chinese. Add some notes of Chinese native language.If you want to support Chinese, can you merge Lang file into mod?
And I make a Chinese,but I don't have your consent, so I won't distribute it again

Here is the Chinese translation

{ "key.inventoryhud.category": "背包显示 +", "key.inventoryhud.toggle": "打开/关闭", "key.inventoryhud.openconfig": "配置界面", "config.inventoryhud.category.armorhud": "盔甲HUD", "config.inventoryhud.category.inventoryhud": "背包HUD", "config.inventoryhud.category.potionshud": "药水HUD", "gui.config.inventoryhud.title": "背包显示 +设置", "inventoryhud.config.gui.invalpha": "透明度(实验性):", "inventoryhud.config.gui.invalpha.tt": "背包HUD背景透明度从 0 到 100", "inventoryhud.config.gui.invtoggle": "启用:", "inventoryhud.config.gui.invtoggle.tt": "是否启用背包HUD", "inventoryhud.config.gui.invvert": "垂直模式:", "inventoryhud.config.gui.invvert.tt.1": "开启 - 垂直模式 (竖排)", "inventoryhud.config.gui.invvert.tt.2": "关闭 - 水平模式 (横排)", "inventoryhud.config.gui.invmini": "迷你模式:", "inventoryhud.config.gui.invmini.tt": "打开/关闭背包HUD迷你模式 (效果为显示框更小一点,具体自行测试)", "inventoryhud.config.gui.inv.tt": "背包", "inventoryhud.config.gui.arm.tt": "盔甲", "inventoryhud.config.gui.pot.tt": "药水", "inventoryhud.config.gui.pos.tt": "HUD位置", "inventoryhud.config.gui.armtoggle": "启用:", "inventoryhud.config.gui.armtoggle.tt": "是否启用盔甲HUD", "inventoryhud.config.gui.armtype": "显示:", "inventoryhud.config.gui.armtype.tt": "调整显示在GUI的内容", "inventoryhud.config.gui.armview": "耐久显示类型:", "inventoryhud.config.gui.armview.tt": "显示耐久:", "inventoryhud.config.gui.armview.tt.1": "百分比 - 耐久性百分比表 0 至 100", "inventoryhud.config.gui.armview.tt.2": "损坏 - 这件物品损坏了多少", "inventoryhud.config.gui.armview.tt.3": "剩余 - 物品还可以使用多少次", "inventoryhud.config.gui.armview.tt.4": "关闭 - 关闭耐久显示", "inventoryhud.config.gui.armbars": "耐久条:", "inventoryhud.config.gui.armbars.tt": "打开/关闭覆盖耐久条", "inventoryhud.config.gui.armhide": "隐藏在上面:", "inventoryhud.config.gui.armhide.tt": "如果耐久性高于此值(百分比从 0 到 100 ),则隐藏项目", "inventoryhud.config.gui.armmove": "全部移动:", "inventoryhud.config.gui.armmove.tt.1": "启用 - 一次更改所有项目的位置", "inventoryhud.config.gui.armmove.tt.2": "禁用 - 更改每个项目的位置", "inventoryhud.config.gui.armempty": "显示为空:", "inventoryhud.config.gui.armempty.tt": "无物品时是否显示/隐藏空插槽图标", "inventoryhud.config.gui.pos.inv": "背包", "inventoryhud.config.gui.pos.pot": "药水", "inventoryhud.config.gui.pos.arm": "盔甲", "inventoryhud.config.gui.pottoggle": "启用", "inventoryhud.config.gui.pottoggle.tt": "是否启用药水HUD:", "inventoryhud.config.gui.potalpha": "透明度(实验性):", "inventoryhud.config.gui.potalpha.tt": "药水HUD背景透明度从 0 到 100", "inventoryhud.config.gui.potmini": "迷你模式:", "inventoryhud.config.gui.potmini.tt": "开关药水HUD迷你模式,效果同背包模式", "inventoryhud.config.gui.potgap": "间距:", "inventoryhud.config.gui.potgap.tt": "效果图标之间的间距(-5到5)" }

Adjust position

Could you add an option to adjust the position of the mod? It conflicts with subtitles right now, but may also conflict with other HUDs, minimaps etc.

Crash when starting a server with InventoryHUD

Server crashes on startup with the following exception:
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors! at net.fabricmc.loader.entrypoint.hooks.EntrypointUtils.logErrors(EntrypointUtils.java:45) ~[fabric-server-launch.jar:?] at net.fabricmc.loader.entrypoint.hooks.EntrypointServer.start(EntrypointServer.java:33) ~[fabric-server-launch.jar:?] at net.minecraft.class_3176.<init>(class_3176.java:99) ~[intermediary-server.jar:?] at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:917) [intermediary-server.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_212] at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:170) [fabric-server-launch.jar:?] at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:129) [fabric-server-launch.jar:?] at net.fabricmc.loader.launch.knot.KnotServer.main(KnotServer.java:26) [fabric-server-launch.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_212] at net.fabricmc.loader.launch.server.FabricServerLauncher.launch(FabricServerLauncher.java:61) [fabric-server-launch.jar:?] at net.fabricmc.loader.launch.server.FabricServerLauncher.setup(FabricServerLauncher.java:105) [fabric-server-launch.jar:?] at net.fabricmc.loader.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:49) [fabric-server-launch.jar:?] Suppressed: java.lang.NoClassDefFoundError: net/minecraft/class_3675$class_307 at com.github.briansemrau.inventoryhud.InventoryHUDMod.onInitialize(InventoryHUDMod.java:22) ~[inventory-hud-1.1.1.jar:?] at net.fabricmc.loader.entrypoint.hooks.EntrypointUtils.lambda$logErrors$0(EntrypointUtils.java:38) ~[fabric-server-launch.jar:?] at java.util.ArrayList.forEach(Unknown Source) ~[?:1.8.0_212] at net.fabricmc.loader.entrypoint.hooks.EntrypointUtils.logErrors(EntrypointUtils.java:36) ~[fabric-server-launch.jar:?] at net.fabricmc.loader.entrypoint.hooks.EntrypointServer.start(EntrypointServer.java:33) ~[fabric-server-launch.jar:?] at net.minecraft.class_3176.<init>(class_3176.java:99) ~[intermediary-server.jar:?] at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:917) [intermediary-server.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_212] at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:170) [fabric-server-launch.jar:?] at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:129) [fabric-server-launch.jar:?] at net.fabricmc.loader.launch.knot.KnotServer.main(KnotServer.java:26) [fabric-server-launch.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_212] at net.fabricmc.loader.launch.server.FabricServerLauncher.launch(FabricServerLauncher.java:61) [fabric-server-launch.jar:?] at net.fabricmc.loader.launch.server.FabricServerLauncher.setup(FabricServerLauncher.java:105) [fabric-server-launch.jar:?] at net.fabricmc.loader.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:49) [fabric-server-launch.jar:?] Caused by: java.lang.ClassNotFoundException: net.minecraft.class_3675$class_307 at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_212] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_212] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) ~[?:1.8.0_212] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_212] at net.fabricmc.loader.launch.server.InjectingURLClassLoader.loadClass(InjectingURLClassLoader.java:56) ~[fabric-server-launch.jar:?] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_212] at net.fabricmc.loader.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:160) ~[fabric-server-launch.jar:?] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_212] ... 21 more

Reproduction

  1. Create a Fabric server with the latest version.
  2. Put InventoryHUD into the mods folder after a first successful start-up.
  3. Restart the server

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