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License: MIT License
Boom is a game framework built on top of Defold
License: MIT License
Thanks for making this fun project!
I noticed double_jump is listed in the API.
However, it isn't currently implemented.
I am using the main branch.
Allow setting physics group when adding Area component.
I have a game with a large number of enemies moving every frame. When they move close to each other, they quickly overwhelm the limit of max collisions and messages are lost.
In my case, the enemies don't need to interact with each other, they only need to have collision with the player.
Should boom have a way to optimize for this situation? For example, should the API allow you to set a custom physics group when adding the area component?
Is what I'm describing already possible with the standard Defold API?
I tried setting the physics group after an object is created, but I get the error The component could not be found
.
local enemyObj = add({
area({shape = "auto"}),
...
})
physics.set_group(enemyObj.id, "enemy")
Non-physics commands like go.get_property
work fine on the same object. I'm sorry if I'm misunderstanding the fundamentals here.
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