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A UE4 State Synchronization demo for realtime-server. 为realtime-server而写的一个UE4状态同步demo.

Home Page: https://hulinhong.com

C++ 63.61% C 35.36% C# 0.71% CMake 0.32%

realtime-server-ue4-demo's Introduction

A State Sync UE4 demo for realtime-server

realtime-server而写的一个UE4状态同步demo

UE4DemoScreenshot.png

About This

  • Video Preview 视频演示
  • State Sync 状态同步
  • No replication component from UE4, just socket 没有用UE4的网络同步组件, 唯socket而已
  • UE4: 4.16 - 4.19
  • Server side 服务端 : realtime-server example
  • Powered by
    • realtime-server (A realtime dedicated game server, for FPS/MOBA)
    • kcpp (A kcp session single-header-only implementation, dynamic redundancy + reliable udp/unreliable channel)

Usage

UE4DemoUsage.jpg

QQ群

觉得好的话, star一哈项目并加群 496687140 吧
群里可以得到我的云服务器IP, 在上图里填写我的IP之后直接就可以体验游戏而无需编译服务端代码
群里还能得到已经打好的UE4ClientDemo包网盘地址, 解压后运行会自动连上云服务器

realtime-server-ue4-demo's People

Contributors

no5ix avatar

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