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Comments (18)

 avatar commented on May 27, 2024 2

thanks, that's all.... 👍

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 avatar commented on May 27, 2024

I have the same problem, it doesn't decompile any scripts

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nikitalita avatar nikitalita commented on May 27, 2024

Can you give us the engine version of the game(s) you're trying to decompile?

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 avatar commented on May 27, 2024

ubuntu, godot version 3.2.0, using the 3.x fork of gdsdecomp, it decompiles majority of the stuff, but none of the scripts get decompiled.

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nikitalita avatar nikitalita commented on May 27, 2024

You have to manually specify which scripts you want decompiled after extraction with the other menu option, it doesn't do it during extraction.

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 avatar commented on May 27, 2024

thanks, and does your fork of gdsdecomp support directly decompiling scripts on extraction?

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nikitalita avatar nikitalita commented on May 27, 2024

Yes it does. Use the branch my PR is on and follow the instructions in the PR, it's on Godot master but supports Godot 2-4 projects.
#19

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 avatar commented on May 27, 2024

what does PR stand for?

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 avatar commented on May 27, 2024

private repository?

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nikitalita avatar nikitalita commented on May 27, 2024

Pull request, it's how you get changes into other forks on GitHub. It's the tab to the right of issues?

BTW, please be aware that full project export is currently a CLI-only option, it's not available via the menu yet.

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 avatar commented on May 27, 2024

which branch do I use in your repository? (master, 3.2-backport, 3.2-cli-stuff, or 3.2)

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nikitalita avatar nikitalita commented on May 27, 2024

image
So if you look at the PR, you'll see that I'm requesting a merge from my 4.0-nikitalita branch.
image

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 avatar commented on May 27, 2024

thanks, so if I'm not mistaken, 4.0-nikitalita supports godot 3 & 4

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nikitalita avatar nikitalita commented on May 27, 2024

It supports building with the current Godot master (i.e. 4.x); it will not build with the 3.x branch. Once built, it does support exporting Godot 2, 3, and 4 projects.

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 avatar commented on May 27, 2024

I've been trying to get rid of errors for hours, so I give up, I can't get it to work.
But it does look promising though.

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Jimmio92 avatar Jimmio92 commented on May 27, 2024

When you decompile the scripts, you must match the version used to export. There's also a Godot export of this as a standalone app, no compiling into Godot is necessary to just use it. I just used it to completely recover a project I thought was gone forever.

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 avatar commented on May 27, 2024

When you decompile the scripts, you must match the version used to export. There's also a Godot export of this as a standalone app, no compiling into Godot is necessary to just use it. I just used it to completely recover a project I thought was gone forever.

Where do I find the standalone decompiler?

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Jimmio92 avatar Jimmio92 commented on May 27, 2024

The releases section of this project has builds for windows, linux, and mac. Github's layout blows, to be perfectly honest. It's tucked over on the right hand side instead of being a tab at the top and easily visible. https://github.com/bruvzg/gdsdecomp/releases

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