Comments (8)
Looks like we've drifted out of sync with master; try checking out godot @ b08dc1ea
and running the build again.
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The release version doesn't have this; I only implemented this on the master branch (i.e. 4.x), the release is on the 3.3 branch. You have to build from source.
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wait, so i can't use this on godot 3.3?
from gdsdecomp.
It works on projects from Godot 2.x to Godot 4.x; it's just built against Godot 4.x.
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Oh, understood. I'm gonna try.
from gdsdecomp.
so...
modules/gdsdecomp/editor/gdre_editor.cpp: In member function 'void GodotREEditor::init_gui(Control*, HBoxContainer*, bool)':
modules/gdsdecomp/editor/gdre_editor.cpp:395:16: error: 'class Label' has no member named 'set_autowrap'; did you mean 'set_autowrap_mode'?
395 | about_label->set_autowrap(true);
| ^~~~~~~~~~~~
| set_autowrap_mode
[Initial build] Compiling ==> modules/gdsdecomp/editor/gdre_pck_dlg.cpp
scons: *** [modules/gdsdecomp/editor/gdre_editor.linuxbsd.tools.64.o] Error 1
modules/gdsdecomp/editor/gdre_pck_dlg.cpp: In constructor 'PackDialog::PackDialog()':
modules/gdsdecomp/editor/gdre_pck_dlg.cpp:47:13: error: 'class Tree' has no member named 'set_column_min_width'; did you mean 'get_column_minimum_width'?
47 | file_list->set_column_min_width(1, 120 * EDSCALE);
| ^~~~~~~~~~~~~~~~~~~~
| get_column_minimum_width
modules/gdsdecomp/editor/gdre_pck_dlg.cpp:48:13: error: 'class Tree' has no member named 'set_column_min_width'; did you mean 'get_column_minimum_width'?
48 | file_list->set_column_min_width(2, 120 * EDSCALE);
| ^~~~~~~~~~~~~~~~~~~~
| get_column_minimum_width
scons: *** [modules/gdsdecomp/editor/gdre_pck_dlg.linuxbsd.tools.64.o] Error 1
scons: building terminated because of errors.
[Time elapsed: 00:09:37.162]
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It worked, thanks!!!!
from gdsdecomp.
Worked for me too. Also, could you put this in the README for clarity?
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Related Issues (20)
- xx.png.xxx.etc2.stex cannot recover to png file HOT 8
- feature:GUI->resources-> convert mp3str to mp3 HOT 1
- Can you recreate the .exe directly? HOT 2
- script decompiler isn't working HOT 1
- It becomes slower and slower when creating pck (7000+files) HOT 1
- file/folder drag and drop support or native file system HOT 1
- does not support high dpi display scaling HOT 3
- Failing to recover pak from exe. HOT 3
- Application not running HOT 1
- Not working in a virtual machine HOT 2
- Fail to open pck with correct encryption key HOT 3
- Recursively decompile .GDC files
- Failed to recover pck in 0.5.3 and failed to decompile .gde file HOT 1
- Conversion of Resource of type AudioStreamOggVorbis not implemented HOT 10
- Can't restore ctex png files? HOT 1
- Conversion for Resource of type FontFile and format ttf not implemented
- Decompiled game cannot be compiled again HOT 2
- Extremely small UI for Mac HOT 1
- Decompression not implemented yet for texture format BPTC_RGBA (png) HOT 1
- Godot says "Load failed due to missing dependencies: <Path to code.gd>", but code can be opened in any text editor HOT 1
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