A set of tools for designing AI in a visual node editor on unity. Use for:
- Behavior Trees.
- Finite State Machines.
- Implement your own AI graphs.
Road to v0.2.0
I'm in the process of updating this repository, if you are interested in seeing the changes follow the development
branch. Also feel free to jump on discord with any suggestions you might have about how to improve these tools.
What is changing?
- Separation of concerns. Using xNode as a serialization and behaviour builder tool only. Making no assumptions of how runtime execution should be.
- Interface blackboards for behaviours instead of dictionaries.
- Behaviour tree overhaul with new composite nodes Active Selector and Active Sequencer.
Other possible changes
- Jobified versions of the AI behaviour.
- Utility based Behaviour Tree.
- Some samples.
Key features
- A visual editor for Behavior Trees, Finite State Machines and the basis to create other types of AI tools.
- AI graphs implemented as reusable scriptable objects, same instance can be run by multiple GameObjects.
- Share data between the Scene an your Behavior Tree using Blackboard variables.
- Ready implemented examples to use as guidance.
- See highlighted nodes in runtime to understand how your AI graphs are running.
- Modularize your AI graphs and execute them as part of nodes of other AI graphs.
- See more in documentation
Installing with Unity Package Manager
(Requires Unity version 2018.3.0b7 or above)
To install this project as a Git dependency using the Unity Package Manager,
add the following line to your project's manifest.json
:
"com.github.jlreymendez.planilo": "https://github.com/jlreymendez/planilo.git"
NOTE: This will also install the dependencies xNode and Unity-SerializableDictionary under the Planilo path.
You will need to have Git installed and available in your system's PATH.