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A databank of every UE modding tool that have potential to be used across multiple UE games, that I know exists.

modding ue4 animation automation discords guides mapping modelling reversing sdk-generation

ue-modding-tools's Introduction

Hello world! This is an alternate account for all internet-related repositories that I don't wish to mix with my main account.

My current projects:

  • Taking a break from modding, but still doing little things here and there :D
  • Writing a comprehensive document outlining high level detail of the entire UE4/5 modding scene, aimed towards game developers to be more informed on what is possible
  • Building a network of connections between UE tool developers to make collaboration much easier

My past projects:

  • Worked with the cyubeVR developer to bring native UE mod support
  • Consulted with the developer of Astro Colony to bring native UE mod support, including a play-in-editor modkit
  • Consulted with the lead developer of Railgrade on in-game mod support and modding API
  • Worked with the amazing LongerWarrior to create the UEAssetToolkitGenerator tool, which serializes cooked UE assets into a format that can be used to generate fully reconstructed assets in-editor
  • Created the most fully-equiped user-generated modkit possible, mostly for Deep Rock Galactic
  • Written a number of comprehensive modding guides for Deep Rock Galactic
  • Contributed to popular open source UE modding tools such as UE4SS & UEAssetToolkit

ue-modding-tools's People

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ue-modding-tools's Issues

Animation Sequence and Animation Montage have some problems

I checked many animations for enemies and weapons, and it seems these have some problems. (But it's usable and easy to fix with manual editing)
But it might cause an issue when a modder want to make animation montage from an animation sequence and add sounds, animation notify etc, because animation sequence and montage have wrong values comparing from the base game. So the result won't be the same between the editor and in the game.

It seems many animation sequences have wrong framerate or playrate, it seems 2 times slower than usual.

And montage's animation segmenet's end time has wrong value for the most of animation montages.
It looks all animation notifies are there, only EndTime has wrong value.
image

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