With EditorEx installed, the game softlocks when transitioning to the multiplayer scene, with the logs spamming
[DEBUG @ 01:38:33 | NalulunaMenu] {NalulunaMenu.Plugin::Log(System.String)} OnActiveSceneChanged: GameCore
[DEBUG @ 01:38:33 | IPA/Config] {IPA.Config.Stores.GeneratedStoreImpl+Impl::WriteTo(IPA.Config.ConfigProvider)} Generated impl WriteTo NalulunaModifier.PluginConfig<Generated>
[DEBUG @ 01:38:33 | NalulunaMenu] {NalulunaMenu.Plugin::Log(System.String)} OnGame
[DEBUG @ 01:38:33 | NalulunaDeltaBar] {NalulunaDeltaBar.Plugin::Log(System.String)} OnGameSceneActive
[DEBUG @ 01:38:33 | NalulunaEnergy] {NalulunaEnergy.Plugin::Log(System.String)} OnGameSceneCoroutine
[WARNING @ 01:38:33 | SiraUtil] Could not expose ComboUIController. It could not be found in the SceneContextDecorator
[WARNING @ 01:38:33 | SiraUtil] Could not expose GameEnergyUIPanel. It could not be found in the SceneContextDecorator
[WARNING @ 01:38:33 | SiraUtil] Could not find SaberBurnMarkArea in Environment.
[WARNING @ 01:38:33 | SiraUtil] Could not expose CoreGameHUDController. It could not be found in the SceneContextDecorator
[WARNING @ 01:38:33 | SiraUtil] Could not expose CoreGameHUDController. It could not be found in the SceneContextDecorator
[DEBUG @ 01:38:33 | SiraUtil] {SiraUtil.Zenject.ZenjectManager::ContextDecorator_ContextInstalling(Zenject.Context, System.Collections.Generic.IEnumerable`1[[SiraUtil.Zenject.Internal.ContextBinding, SiraUtil, Version=3.0.6.0, Culture=neutral, PublicKeyToken=null]])} Installing: MpGameInstaller onto MultiplayerCoreInstaller
[WARNING @ 01:38:33 | SiraUtil] Could not expose NoteCutCoreEffectsSpawner. It could not be found in the SceneContextDecorator
[DEBUG @ 01:38:33 | SiraUtil] {SiraUtil.Zenject.ZenjectManager::ContextDecorator_ContextInstalling(Zenject.Context, System.Collections.Generic.IEnumerable`1[[SiraUtil.Zenject.Internal.ContextBinding, SiraUtil, Version=3.0.6.0, Culture=neutral, PublicKeyToken=null]])} Installing: SiraGameCoreInstaller onto GameCoreSceneSetup
[DEBUG @ 01:38:33 | SiraUtil] {SiraUtil.Zenject.ZenjectManager::ContextDecorator_ContextInstalling(Zenject.Context, System.Collections.Generic.IEnumerable`1[[SiraUtil.Zenject.Internal.ContextBinding, SiraUtil, Version=3.0.6.0, Culture=neutral, PublicKeyToken=null]])} Installing: PlaylistManagerGameInstaller onto GameCoreSceneSetup
[DEBUG @ 01:38:33 | SiraUtil] {SiraUtil.Zenject.ZenjectManager::ContextDecorator_ContextInstalling(Zenject.Context, System.Collections.Generic.IEnumerable`1[[SiraUtil.Zenject.Internal.ContextBinding, SiraUtil, Version=3.0.6.0, Culture=neutral, PublicKeyToken=null]])} Installing: EXGameCoreInstaller onto GameCoreSceneSetup
[CRITICAL @ 01:38:33 | UnityEngine] ZenjectException: Unable to resolve 'ColorManager' while building object with type 'ColorManagerInstanceManager'. Object graph:
[CRITICAL @ 01:38:33 | UnityEngine] ColorManagerInstanceManager
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.DiContainer.Resolve (Zenject.InjectContext context) (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.DiContainer.InstantiateInternal (System.Type concreteType, System.Boolean autoInject, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.DiContainer.InstantiateExplicit (System.Type concreteType, System.Boolean autoInject, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.TransientProvider.GetAllInstancesWithInjectSplit (Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Action& injectAction, System.Collections.Generic.List`1[T] buffer) (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.CachedProvider.GetAllInstancesWithInjectSplit (Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Action& injectAction, System.Collections.Generic.List`1[T] buffer) (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.IProviderExtensions.GetAllInstances (Zenject.IProvider creator, Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Collections.Generic.List`1[T] buffer) (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.IProviderExtensions.GetAllInstances (Zenject.IProvider creator, Zenject.InjectContext context, System.Collections.Generic.List`1[T] buffer) (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.DiContainer.GetDecoratedInstances (Zenject.IProvider provider, Zenject.InjectContext context, System.Collections.Generic.List`1[T] buffer) (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.DiContainer.SafeGetInstances (Zenject.DiContainer+ProviderInfo providerInfo, Zenject.InjectContext context, System.Collections.Generic.List`1[T] instances) (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.DiContainer.ResolveDependencyRoots () (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.DiContainer.ResolveRoots () (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.SceneContext.Resolve () (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.SceneContext.RunInternal () (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.RunnableContext.Run () (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.RunnableContext.Initialize () (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] Zenject.SceneContext.Awake () (at <c39bfb311e694e2db267af53bb95bde7>:0)
[CRITICAL @ 01:38:33 | UnityEngine] UnityEngine.GameObject:SetActive(Boolean)
[CRITICAL @ 01:38:33 | UnityEngine] GameScenesManager:ActivatePresentedSceneRootObjects(List`1)
[CRITICAL @ 01:38:33 | UnityEngine] <ScenesTransitionCoroutine>d__38:MoveNext()
[CRITICAL @ 01:38:33 | UnityEngine] UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[CRITICAL @ 01:38:33 | UnityEngine] NullReferenceException: Object reference not set to an instance of an object
[CRITICAL @ 01:38:33 | UnityEngine] VRRenderingParamsSetup.OnEnable () (at <70abdb3d9af94f739f060469cffd9aeb>:0)
[CRITICAL @ 01:38:33 | UnityEngine] UnityEngine.GameObject:SetActive(Boolean)
[CRITICAL @ 01:38:33 | UnityEngine] GameScenesManager:ActivatePresentedSceneRootObjects(List`1)
[CRITICAL @ 01:38:33 | UnityEngine] <ScenesTransitionCoroutine>d__38:MoveNext()
[CRITICAL @ 01:38:33 | UnityEngine] UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[CRITICAL @ 01:38:33 | UnityEngine] NullReferenceException: Object reference not set to an instance of an object
[CRITICAL @ 01:38:33 | UnityEngine] FadeInOnSceneTransitionFinished.OnEnable () (at <70abdb3d9af94f739f060469cffd9aeb>:0)
[CRITICAL @ 01:38:33 | UnityEngine] UnityEngine.GameObject:SetActive(Boolean)
[CRITICAL @ 01:38:33 | UnityEngine] GameScenesManager:ActivatePresentedSceneRootObjects(List`1)
[CRITICAL @ 01:38:33 | UnityEngine] <ScenesTransitionCoroutine>d__38:MoveNext()
[CRITICAL @ 01:38:33 | UnityEngine] UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[CRITICAL @ 01:38:33 | UnityEngine] NullReferenceException: Object reference not set to an instance of an object
[CRITICAL @ 01:38:33 | UnityEngine] MultiplayerConditionalActiveByLayout.Start () (at <4ba56766d79547f8b19dde387ef24e8a>:0)
[CRITICAL @ 01:38:33 | UnityEngine] NullReferenceException: Object reference not set to an instance of an object
[CRITICAL @ 01:38:33 | UnityEngine] OffsetByBeatmapObjectSpawnCenter.Start () (at <4ba56766d79547f8b19dde387ef24e8a>:0)
[CRITICAL @ 01:38:33 | UnityEngine] NullReferenceException: Object reference not set to an instance of an object
[CRITICAL @ 01:38:33 | UnityEngine] MultiplayerConditionalActiveByLayout.Start () (at <4ba56766d79547f8b19dde387ef24e8a>:0)
[CRITICAL @ 01:38:33 | UnityEngine] NullReferenceException: Object reference not set to an instance of an object
[CRITICAL @ 01:38:33 | UnityEngine] OffsetByBeatmapObjectSpawnCenter.Start () (at <4ba56766d79547f8b19dde387ef24e8a>:0)
[CRITICAL @ 01:38:33 | UnityEngine] NullReferenceException: Object reference not set to an instance of an object
[CRITICAL @ 01:38:33 | UnityEngine] MultiplayerEnvironmentSpectatingSpot.Start () (at <4ba56766d79547f8b19dde387ef24e8a>:0)
[CRITICAL @ 01:38:33 | UnityEngine] NullReferenceException: Object reference not set to an instance of an object
[CRITICAL @ 01:38:33 | UnityEngine] MultiplayerEnvironmentSpectatingSpot.Start () (at <4ba56766d79547f8b19dde387ef24e8a>:0)
[CRITICAL @ 01:38:33 | UnityEngine] NullReferenceException: Object reference not set to an instance of an object
[CRITICAL @ 01:38:33 | UnityEngine] MultiplayerConditionalActiveByLayout.Start () (at <4ba56766d79547f8b19dde387ef24e8a>:0)
[CRITICAL @ 01:38:33 | UnityEngine] NullReferenceException: Object reference not set to an instance of an object
[CRITICAL @ 01:38:33 | UnityEngine] MultiplayerEnvironmentSpectatingSpot.Start () (at <4ba56766d79547f8b19dde387ef24e8a>:0)
[CRITICAL @ 01:38:33 | UnityEngine] NullReferenceException: Object reference not set to an instance of an object
[CRITICAL @ 01:38:33 | UnityEngine] MultiplayerConditionalActiveByLayout.Start () (at <4ba56766d79547f8b19dde387ef24e8a>:0)
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