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burnerwah avatar coglebradley avatar gerards0406 avatar rkrawczyk9 avatar sfillipi avatar

cis-350-project-1's Issues

Fix possible memory leak in turn management system

I'll fix this later today (or some time tomorrow). I just wanna write it down for now.

Currently, functions scheduled to run on turn updates are just added via UnityEvent.AddListener;
However, I haven't added any code for removing these event handlers.

The potential worst-case-scenarios for this are:

  • a memory leak (hopefully insignificant but still should be fixed)
  • handlers being run when they shouldn't (this is bad)
  • a dangling pointer (this is a security vulnerability)

The best way I can think of to remove these would be via MonoBehaviour.OnDestroy().

Again, I'll try and add this later today, I just wanna have what I need to do written down

WebGL-Related Issues

A lot of issues were created from switching to WebGL, which need to be resolved

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