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community's Introduction

Byte Arena

arena-trainer release

GITHUB_API_TOKEN=TOKEN ./scripts/make-release-trainer.sh RELEASE

mq-cli release

./scripts/make-mq-cli.sh

community's People

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community's Issues

Q: What technologies are used

We used mainly Golang for performance reasons.

  • All the backends (git infrastructure, game engine, game scheduling, ...) are written in Golang.
    • The game engine includes collisions detections, agent physics, visualization rendering, projectiles, ...
  • We have our own message broker system written in Nodejs (which suffer from performance issues). We are planning to re-write it in Golang or use a solution like Apache Kafka.
  • The visualization of the arena in 3D is made with BabylonJS and written in TypeScript.
  • We use HAProxy extensively to handle all the traffic from the outside as well as internal inter-service communications, TLS termination, load balancing and security.
  • All the services are running in Docker containers and deployment/orchestration is done using Ansible.
  • The website is written in PHP, we used the Symfony framework.
  • GraphQL is used internally to exchange data between services.
  • We use telegraf, influxdb and Grafana for the monitoring of our platform.

[DEATHMATCH] Gameplay: Power ups

Place upgrade packages randomly on the map, that can be picked up to give an edge for an agent over it's competitors (increased life, decreased cooldown time for guns, faster moves, stronger shield, radar invisibility, stronger weapon, etc.)

Slack signup

Please leave us your email address in this thread (or anywhere else privately like [email protected]) and we will invite you in our Slack!

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