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3d_tron's Issues

Set up multiplayer functionality

implement sockets
implement redux
render changes to the front end

As a user I want to be able to turn and have other users see my turns

Create Player on Enter

Right now we are creating six players when the game loads and assigning users to the list of 6 possible players...

We should change this so that we only create a number of players according to the amount of users that have joined.

Create Player on Enter

Right now we are creating six players when the game loads and assigning users to the list of 6 possible players...

We should change this so that we only create a number of players according to the amount of users that have joined.

Diagnose Lag issues

the suspicion is that this is due to the excessive creation of trail objects...

possible solution might be to remove walls after a set amount of time, or override the previous objects and turn them into one single objects

Define game entry mechanics

Need to set up rules for the starting location of opposing players

  • Set landing page...
  • Form for setting the users name
  • List out user names on canvas panel
  • Have a button for game launch

Create Lobby ChatRoom

-enter this room from the landing after entering name and clicking join.

  • chatroom features
  • show all users about to play
  • final join button toggles game play once all players have been marked as ready

Solo Play Option

This will be especially helpful as we work through mechanics of game (walls and such)

Multiplayer-Go Options

"Go" on full house (6)
then on 10 seconds after last person joined if 4-5 ppl
then on 15 seconds after last person joined if 3-4 ppl

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