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Acorn Engine – Definitely has nothing to do with squirrels

License: MIT License

Shell 0.09% JavaScript 0.53% C++ 89.56% Python 1.37% C 2.64% Objective-C 0.10% Java 1.65% C# 2.26% PowerShell 0.01% Objective-C++ 0.72% Makefile 0.01% CMake 0.01% GLSL 1.07% AIDL 0.01%

godot-bse's Introduction

Acorn Engine

Modified Godot to have better support for Sonic Colours: Ultimate.

Current features

  • Version number was changed to 1 due to being Blind Squirrel Engine v1 and not Godot v3
  • cast_shadow's default was changed from On to Off
  • cast_character_shadow has been added
  • Support for importing projects from PCKs, while saving edited files in a specified "work" folder. Said folder also takes priority over files in PCKs.

How to Import a specific Blind Squirrel PCK Project

  • Download SCU_GDScript.7z and extract it to a folder in your computer. This will be your "work" folder.
  • Download the latest release from Releases and run the editor executable.
  • In the Project Manager, select Import.
  • Select sonic0.pck as the project path, and use the folder you previously created as the work folder. The work folder will be where you will place your modified files, alongside the decompiled scripts you downloaded.
  • Finally, press "Import and Edit" to finish the process!

godot-bse's People

Contributors

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