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gameoflife's Introduction

gameoflife

CUDA implementation of Game of Life

This was an assignment for the sobject "Ampliación de programación Avanzada" at UAH, coded by @ca0s and @Tokoro360

Dependencies

Usage

$ ./gameoflife [-a/-m] rows cols [-nogui] [-drugs] Where:

  • -a / -m stands for automatic / manual mode. Automatic generates a round automatically, manual waits for the user to press any key
  • rows / cols determine the size of the grid
  • -nogui makes the program use the console to print the grid
  • -drugs will make your screen trippy

GUI controls

  • "z" / "x" to zoom / unzoom
  • arrow keys / mouse drag&drop for movement
  • "p" to pause / unpause
  • "a" to automatic mode on / off
  • "q" to quit
  • any other key to generate the next round when automatic mode is off

Screenshots

small grid img small grid img big grid img bigger grid img

gameoflife's People

Contributors

ca0s avatar

Watchers

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Forkers

eljommys drewvix

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