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A tool for the game ARK: Survival Evolved. Extracts possible levelups of creatures to get the values for breeding. With library and pedigree-view.

License: MIT License

C# 99.41% Inno Setup 0.59%
ark game-ark breeding game arksurvivalevolved

arkstatsextractor's People

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arkstatsextractor's Issues

Incorrect Breeding Generation Calculation

I noticed that all dinos 2nd Gen and later were being marked incorrectly. I had a 2nd generation Dino that was listed as a 3rd generation and a 3rd generation listed as a 6th generation. I haven't looked at it closely enough, but it's definitely an issue in the recursive function. If I'm not mistaken, the "+ g" should be omitted from the return statements.

Doedicurus

I have recently tamed a Doedicurus, I recorded his level and stats post-tame without any further levelling and I am unable to extract his stats properly. I have 'just tamed' unchecked because hovering over says 'if server has not been reset since tame' which I believe it had but not 100% so I will include an image with the box both checked and unchecked.
doedicurus
doedicurus2

Direwolf stats not working - Directly after the tame.

Are the dino stats updated again so that it is not working or am I doing something wrong?

I have tamed a direwolf, and screenshotted the stats directly after the tame. So I know that I haven't increased any of the stats.

346110_20160322030626_1

That's my wolf and his stats.

2016-03-22

And that's a creenshot of your tool.

P.S: I play on a private server, but with regular dino stats. There is just a Taming (time) multiplier auf 3x. Does that make any difference, do I have to set it somewhere? Guess it affects Taming-Effiency?

Multipliers

I am having trouble matching the stats when I tame my dinos. I am currently using the new version and the stats from wild to tame are not matching. I am the server admin and I just don't know which multipliers I should be looking at to adjust my setting. The server we have has 3x taming, 3x hatch, and 5x mature. Thank you.

stats.csv can't be edited

Any attempts I've made to edit the csv file results in an unusuable csv file. The movement speed on Ankylos and Gigantos is wrong (should be 0.5 and .06, respectively), the base stamina on Mesopithecus is wrong (should be 100, not 10), and Giganotos are flat out wrong on melee/health (likely outdated numbers before the 40% nerf). Only wrong numbers I've caught so far.

OCR "comma" bug

If my value is for example 1485,5
The OCR exports 14855,0
Every time the comma is one digit to the right.

158,5 gets 1585,0
.....
I hope my case is clear =)

Crazy Pteranodon Stats

Perfect tame 145 on Center on Xbox One.
Current Stats do not match Breeding Stats.
Damage tamed at 360.3, but app is reporting 369.3
Food is similar.
New wild and domesticated levels are set properly. This is on a dedicated server.

capture1

Suggestion: Remember Library sort order

Every time I start ASB I have to resort the dino's, which in my case is by Top%, but I'm sure others will have their own preferences. Any chance ASB could remember the sort order?

ps Thanks for a great tool, you saved me from manually doing this in Excel!!!

Problems - I may be a pleb

Recently found your software and been having a play with it.

I don't seem to be able to get any Sabretooth to resolve with red entries, I've checked the settings and taming is at x50 which is correct.

I've attached the xml file rather than countless screen shots

Regards

Andrew
TW Season 8 Breeding.zip

Breeding plan suggestions

Love the new breeding plan feature, I noticed it seems to just look at pairs and recommend based on if you win all of the stat rolls.

My suggestion would be to keep the current method looking at best possible breed based on chance, but also have a more conservative recommendation that looks at the whole breeding stock and makes recommendations based on being more likely to get consistent baby steps instead of swinging for the fences.

E.g. If I have:

  • Male, max HP
  • Female, max HP, max stamina
    • Female, max stamina, damage

The more consistent breed would be to mate the male with the female having max hp & stamina, then get a male from those two to mate with the female stamina/damage.

Whereas the current formula would recommend I keep breeding the male with the stamina/damage female giving a much larger chance of a poor breed.

Basically I'm asking for a roadmap to get all of the stats amalgamated with conservative breeds instead of going for the gamblers choice each time.

It's also likely to get more complex when breeding 2.0 comes out with the speculated inbreeding penalties.

Settings: Bredding-Multiplier >>Maturation<<

The Maturation multiplier is set wrong I think.
I got in on 1 its about 5h on set it up to 8 (then its over 1 day) and it got more time on the Baby and Maturation time.
But on the serversetting is called "BabyMatureSpeedMultiplier" so if you set this higher the time is faster that the baby will grow up.

Wooly Rhino Speed bug.

I saw this issue in one of your closed bugs. I waited until now to resend this bug. Saw you said you had fixed it so i thought maybe it would be fixed in an upcoming update. But time passed and well i'm still having this issue :(. I checked for a new version on the "?" and it says already have current version. I also manually upgraded to the newest release. Still have this issue :(
rhino pic official server
Official server.

Library - Parent select from wrong gender

I have two Beelzebufos. Both are female with the ♀ symbol selected in the Library. The symbol has the pink background, as well.
For some reason, the Extractor has decided that one of them was bred (I did NOT select this, so I don't know why.)

More importantly, though, when it allows me to pick the parents, it lists the female dinos under the male selection, and nothing under the female section. I know that it shouldn't have classified this dino as bred, so maybe that's the issue, but it's still definitely pulling the wrong gender.

Suggestion: Show maximum Level of tamed/breeded dino

Heya. I like the "Stat Testing" window. But it would be really cool to see how high I can pump my dino, also to check how I will spread the levels I can do.

There is a maximum number of domesticated levels you can do. I don't know the exact number, but it is a server setting as far as I know.

So what I want is two things: Display the maximum level of a dino in the library. Cause it is important if you want to consider leveling a dino.
Second, I want to see the maximum level in the "stat testing" if I have chosen a dino of my library. And I want the dom level boxes thingy to stop when maximum level is reached, go red or something. I guess you understand what I mean.
To see the "current level" of a dino with the given statspoints when I chose a library dino in that testing window would be cool too.

Parasaur Baby

Hi, all of the stats except damage seem to calculate correctly. My base percentage is 138.6 and based on the wiki, base damage is 10 so I entered 13.86 which got rounded up to 13.9. Both 14 and 13.8 don't work either. Shows up red no matter how I figure what the number should be.
weird

.ArgumentOutOfRangeException while entering data in Extractor

Heya. Me again. I am not really sure how to reproduce, it's a bit difficult, but sometimes (and more than a few times) I get an exception when extracting stats. I can just dismiss it and go on, nothing happens, but maybe you can see something in the exception log?

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Auflistung sein.
Parametername: index
bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
bei ARKBreedingStats.Form1.findParentSimilarities(List`1[] parents, Creature creature)
bei ARKBreedingStats.Form1.updateParentListInput(CreatureInfoInput input)
bei ARKBreedingStats.Form1.creatureInfoInput_ParentListRequested(CreatureInfoInput sender)
bei ARKBreedingStats.CreatureInfoInput.groupBox1_Enter(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnEnter(EventArgs e)
bei System.Windows.Forms.Control.NotifyEnter()
bei System.Windows.Forms.ContainerControl.UpdateFocusedControl()

************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1073.0 built by: NETFXREL3STAGE.

CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.

ARK Smart Breeding
Assembly-Version: 1.0.0.0.
Win32-Version: 0.17.5.0.

CodeBase: file:///D:/SkyDrive/Stuff/Ark/Ark%20Smart%20Breeding/ARK%20Smart%20Breeding.exe.

System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.

System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.

System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1068.2 built by: NETFXREL3STAGE.

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.

System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.

System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.

System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1064.2 built by: NETFXREL3STAGE.

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.

System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.

Microsoft.GeneratedCode
Assembly-Version: 1.0.0.0.
Win32-Version: 4.6.1064.2 built by: NETFXREL3STAGE.

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.

Accessibility
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.

mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1038.0 built by: NETFXREL2.

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

Sorry for german text, I use a german OS; but I think the important parts are the code lines, right?

If you need more details, please tell me.

Pulmonoscorpius stat extraction

There appears to be something wrong with the scorpion stats, specifically HP and potentially also damage. When I try to extract values for either of my scorpions the HP line is always red with 'n/a' in the fields. Damage has the same issue until I drop taming effectiveness to 0%-100% - I'm not 100% sure if the taming effectiveness values it ends up (<50%) are accurate but I can't say for sure that they're not considering where I tamed those scorpions! I'm happy to provide screenshots, stat lines etc or run tests for you, just tell me what!

I'm going to go tame another scorpion or two and see if it's maybe that they were tamed before a game update that's messed them up or something. I checked the stats against the info on the wiki - they have a very awkward wild HP increase, but updating the stats file doesn't appear to fix them. I had this issue with both your v0.10 and v0.11, running ARK v225.4.

Oxygen for Angler

The Extractor of the Angler fish requires one to specify the Oxygen attribuite, although there is no such attribute.
I would expect that it is greyed out, like it is the case with the other fishes.

Parasaur Weight

Hi,

The Parasaur starting weight is 280 (lvl 1) but it says 200 in the stats-file.

Corrected it in mine after I had multiple errors which didn't make sense.

Regards

JIT-Debugger Error

Rightklick on some dino in the library then the Stat Testing Tab opens if I klick then on Pedigree i got this error every time.

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: source
   bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   bei ARKBreedingStats.Pedigree.setCreature(Creature centralCreature, Boolean forceUpdate)
   bei ARKBreedingStats.Form1.tabControl1_SelectedIndexChanged(Object sender, EventArgs e)
   bei System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e)
   bei System.Windows.Forms.TabControl.WmSelChange()
   bei System.Windows.Forms.TabControl.WndProc(Mess
![1](https://cloud.githubusercontent.com/assets/1394837/13774391/162b3766-ea9f-11e5-9b44-48e5ffefd48c.jpg)
age& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
ARK Smart Breeding
    Assembly-Version: 1.0.0.0.
    Win32-Version: 0.16.10.0.
    CodeBase: file:///C:/Users/lehnerp/Desktop/Neuer%20Ordner/ARK%20Smart%20Breeding.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Configuration
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
System.Core
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
mscorlib.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
<?xml version="1.0"?>
<CreatureCollection xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <creatures>
    <Creature>
      <species>Angler</species>
      <name>test</name>
      <gender>Female</gender>
      <levelsWild>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
      </levelsWild>
      <levelsDom>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
      </levelsDom>
      <tamingEff>0.8</tamingEff>
      <valuesBreeding>
        <double>450</double>
        <double>240</double>
        <double>150</double>
        <double>1680</double>
        <double>350</double>
        <double>1.301</double>
        <double>1</double>
        <double>900.5</double>
      </valuesBreeding>
      <valuesDom>
        <double>450</double>
        <double>240</double>
        <double>150</double>
        <double>1680</double>
        <double>350</double>
        <double>1.301</double>
        <double>1</double>
        <double>900.5</double>
      </valuesDom>
      <owner />
      <guid>0d9f3acd-424e-4da8-83c5-3cffb13e517e</guid>
      <isBred>false</isBred>
      <fatherGuid>00000000-0000-0000-0000-000000000000</fatherGuid>
      <motherGuid>00000000-0000-0000-0000-000000000000</motherGuid>
      <generation>0</generation>
    </Creature>
  </creatures>
</CreatureCollection>

Suggestion: Deleting dino shouldn't change Species filter to All

While I'm working on a species I just have that one shown via the Species filter. When I remove a dino it changes the filter to All and I'm suddenly presented with an overload of information (I'm might have a few dinos!!!), forcing me to reselect the Species filter.

Can it please stay on the selected species? Thanks! =)

Custom PerLevelStatsMultiplier_DinoWild Values

Is there a place to enter custom server-side values for PerLevelStatsMultiplier_DinoWild? From what I could gather the multipliers.txt just handles custom values for PerLevelStatsMultiplier_DinoTamed.

Suggestion: Use last selected dino in library as starting point in Extractor

I'm breeding several types of dinos and often the babies differ just slightly. Presently I'm having to rekey everything as the Extractor defaults are typically unhelpful.

Edit: I see I can now achieve that thru a two step process: (1) Right click the dino to open the Stat Testing screen, and then (2) Click on the "Copy Stat-Values to Extractor" button.

It's a step in the right direction at least! But any thoughts re my initial comment?

Include a taming calc

While technically somewhat out of scope of this tool, I think it would be useful to be able to input info on how you're taming a creature, and get stuff like probabilities of stats reaching certain levels(on hover), snapping TE of tamed but leveled creatures to known TE values(honestly, right now I use the online calcs to get the TE value, because the guesses are often wrong)

Buggy determination of pterano values

Pteranodon level 112, kibble tamed. TE 86.5 (was undisturbed, finished taming at level 160).

These are the values pre-nerf. TE 86.5, http://i.imgur.com/mCNeMtL.png

These are the values post-nerf: 4 levels were put in HP, most in damage. None in food. yet: http://i.imgur.com/QZLUi2L.jpg

Going through the code lead me to believe the TamingEfficiency Determination formula
"
tamingEfficiency = Math.Round((inputValue / (1 + stats[c][s][2] * d) - vWildL) / (vWildL * stats[c][s][4]), 3, MidpointRounding.AwayFromZero);
"
Is incorrect.

Either the data for pteranodon (0.18 for stats[4]) is incorrect, or the formula to determine the impact of the TE Post tame Multiplicator is incorrect.

Seeing how food values are problematic too, I'm lead to think it's the latter.

Woolly Rhino Stats can't be calculated

Hard to explain so I will leave it up to the screen shot, I have double checked the settings to make sure they match the game and see no errors there.

capture

Problem copying stats to clipboard

Getting an "Unhandled Exception" error when trying to copy stats to the clipboard. This function works properly on version 0.14 currently running on the same machine.

Here is a dump of the error message:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at ARKBreedingStats.Form1.buttonCopyClipboard_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1055.0 built by: NETFXREL2

CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

ARK Smart Breeding
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0

CodeBase: file:///C:/Users/djduncan/Downloads/Ark%20Smart%20Breeding/ARK%20Smart%20Breeding.exe

System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1055.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1055.0 built by: NETFXREL2

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System.Drawing
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Feature request: Multi-column sort in lists

Heya.
It's cool that you have the sort order saved now. That helps a lot. I usually sort by top stats.
But what would be even cooler is when you can sort on multiple columns.
At the moment I guess it's random how list items with the same value are sorted, right?

I guess you know that feature from Excel or other lists already.
For me, I would really love to sort with "Top stats DESC, Tp% DESC" for example. Or sometimes just "Top stats DESC, Name ASC" so that the dinos are ordered alphabetically.

Feature request: Make dinos (temporary) hideable from Breeding Plan

Heya.
Aaand another feature request from me 😊

I have a small problem with the Breeding Plan. It's so cool and helpful, but for example now I've bred some Quetzals. 8, to be honest xD And all have great stats. But they are still babies. That means I can't mate them. But the whole list ist clustered with suggested pairing with those Quetzals. So I can't find pairing that I really can do at the moment.
The workaround would be to mark them as "unavailable" in my library, but that can't be the solution.
Same goes for multiple pairings that I want to mate. I have a very good female in a species. That means nearly all of the suggestions are other males mated with her. But she can only mate once, and I want to get other pairings, that may be a bit lower, but still can have good stats.

So I don't know how far you thought to improve your tool. Adding babies with an automatic timer when they will be matured, etc.

But that's not even needed. For me, it would really help to make Dinos in a pairing "excludable" for the new Breeding Score calculations. Doesn't need to be saved, just as long as I have the tool open, so that I can see other pairings.

Is it understandable what I mean? xD

Compy stats missing

Compy stats are missing from stats.txt, but with all those current changes it could be hard to track them now.

Stat problems

I attempted to add my dinos into the library last night and had lots of problems with the stat extraction, it was particularly bad with the Direwolf for me, picture attached...

capture

Most of my bred wolves cannot be added.

Official PVE server, official multipliers AFAIK.

Bug with top stats

2016-04-01 3

I got this problem. I mean I am not sure what "Top" column means. But I guess it means the amount of stats where this dino is top.

So what is wrong with "Shisha's Jet" in my list here? It doesn't have 4 Top Stats.

Is that a bug?
Or do I understand something wrong?

No improvement on Breeding-mode conservative mode

Just hatched three baby pteranodons and checking out my new options, but unless I miss my guess the baby of new1 and new2 will have no improvements.

the stats are identical (they were twins when hatching)
15/32/18/17/19/12/20

image

Not accepting hp or dmg on Direbear

Tamed at 120, stood up at 179 on our server. Only leveled HP, DMG and Weight so everything else should be default. I've asked the admins if there are stat modifiers on for dinos and they say no, but the level cap is much higher than a normal server and breeding rates are x2 atm.

baloo

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