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cpp-game-scaffold's Introduction

C++ Game Engine Scaffolding

This template aims to remove most of the boilerplate project setup from developing a C++ game (engine) by ensuring a completely reproducible build environment.

This is done through use of CMake which is utilized to clone all dependencies a game (engine) requires in most scenarios and then some extras you might not think of until you need them.

Included libraries

The following libraries are cloned/downloaded by thirdparty/CMakeLists.txt and ready to use out of the box:

Core

Rendering

System

  • Device input: OIS (Zlib)
    • TODO: Find a replacement that isn't SDL. CrossWindow?

Utilities

  • CPU information: cpu_features (Apache 2.0)
  • String manipulation: bstrlib (BSD-3-Clause)
  • Hot reloading: cr (MIT)

Formats

Preprocessing

Debugging

  • MMGR by Paul Nettle (Custom license)
    • Modified to use C++ style casts and uintptr_t instead of unsigned int (sufficient only for 32-bit pointers)

TODO

License

This project is licensed under Apache 2.0/MIT/Zlib terenary license.
Copies of the licenses can be found in the root directory.

It republishes MMGR which has a custom license (see thirdparty/mmgr/README.md).

All other used libraries are not redistributed and instead get downloaded at project configuration time. See their respective websites or repositories linked in this document for more details.
Most libraries use permissive licenses however and can be safely included in commercial code, but check the licenses of the libraries you end up using. I take no responsibility for any issues that may arise from depending on any of them, be it with intent (e.g. by enabling them in configuration) or by accident (e.g. configuration doesn't exclude their sources/binaries and you end up including them in your build).

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