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Home Page: https://github.com/calonso/ios-arkit
License: MIT License
iOS Location based Augmented Reality engine
Home Page: https://github.com/calonso/ios-arkit
License: MIT License
The marker or annotation that is generated on viewForCoordinate:
jumps/shakes a lot even you hold on the device strictly.
Hello,
First I want to thank you for good project! I am a fairly beginner, and my question is, do you have any good guidance/solution for overlapping objects behind eachother? For example, maybe put then above or generate a list or something?
Thank you for any advice and support!
Hi guys, below scenario is possible or not ?
Scenario ::
Problems ::
I have created an object where i need even i saved but the problem is, It creating everywhere when i relaunching my app. I want to be unique object as where i created at the same location.
What is my idea to solve this problem ::
I was getting device location (latitude,longitude) along AR giving distances from device to object when i hit the screen. Also i did calculate the latitude and longitude of object place by using longitude, latitude(device location) and distance. Afterwards, set the radius as 30m from device location then in b/w if any object was created recreated the SCNNode.
Help ::
Is it possible to do, what i expected by using above idea ? If YES guide me How? :), if NO please guide me How ? :|
Has anyone heard of this issue? I'm pushing my ARController from another and I'm using the AKSideMenu?
Hi i want to implement a function that will receive the distance between pois , and to show all the pois which radius is less that 2km ,and also the radar to setup . The problem that i can't get the idea how to setup it , i want to pass some pois in radius 2km , and one more which range is 2.100km and if i pass the 100meters i want to show the 2.100km poi , and the distanced poi from backside to remove . Could you help me with an idea ? I will be very thankfull ๐
The engine starts using either portrait view or landscape view configuration from taking rotation/orientation status of the main view controller. So, if I Start AR with portrait view & then rotate the device to landscape, then it does not start listening based on landscape configuration.
It would be great if the engine restarts/listens while changing device orientation/rotation (portrait to landscape to portrait) on the run time.
using your framework, didn't change anything, but floorlooking isn't working, can you manage or help me to find the mistake ?
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