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View Code? Open in Web Editor NEWA Minecraft mod that extends Diet. It rebalances food stats and gives subtle perks for different food groups.
License: Other
A Minecraft mod that extends Diet. It rebalances food stats and gives subtle perks for different food groups.
License: Other
The problem with eating ungrouped foods causing the hunger bar to disappear is still not solved, even also the bubble bar disappear after I eat the vegetables from the Pizzacraft mod, and the two bars cann't be restore.
Another, when config is set to Diet compatible, Iogically the hunger bar should show the food group with the highest points and apply the corresponding bonus, but in reality the hunger bar still shows the previous meal and apply the bonus of all groups as long as its points aren't 0.
Today I wanted to try the newest version of this mod on my server but It seems that the crashing issue is still not fixed based on my log.
[27Dec2021 18:21:25.880] [main/FATAL] [net.minecraft.server.Main/]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [ Mindful Eating (mindful_eating) has failed to load correctly §7java.lang.NoClassDefFoundError: com/mojang/blaze3d/matrix/MatrixStack ] at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:269) ~[forge:?] at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:236) ~[forge:?] at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:194) ~[forge:?] at net.minecraftforge.fml.server.ServerModLoader.load(ServerModLoader.java:44) ~[forge:?] at net.minecraft.server.Main.main(Main.java:95) ~[?:?] at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:?] at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] at java.lang.reflect.Method.invoke(Method.java:566) ~[?:?] at net.minecraftforge.fml.loading.FMLServerLaunchProvider.lambda$launchService$0(FMLServerLaunchProvider.java:51) ~[forge-1.16.5-36.2.4.jar:36.2] at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHand/home/mcserver/Desktop/guacamole_dropler.java:54) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63) [forge-1.16.5-36.2.4.jar:?] at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60) [forge-1.16.5-36.2.4.jar:?] at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) [forge-1.16.5-36.2.4.jar:?]
Upon starting a server with this mod installed, it crashes with this message.
Failure message: Mindful Eating (mindful_eating) has failed to load correctly
java.lang.RuntimeException: Attempted to load class net/minecraft/client/entity/player/ClientPlayerEntity for invalid dist
Hi!
Love this mod but encountered this issue and not sure why it's happening but when you try to consume a whole stack (16) of Suspicious Stew you get them "transformed" into a single Bowl and lose the whole stack instead of only consuming one.
This behaviour is totally different with the Mushroom Stew, Beetroot Soup or Rabbit Stew which all behave as intended: consume with the whole stack in hand (16) but only use one and get a bowl which get stacked on your inventory.
My guess it's something related with Suspicious Stew having an specific NBT tagged with them but don't know exactly why only missbehave with this one :(
honestly not sure if this is a bug or not, but either way i would highly enjoy it if culinary construct sandwiches counted toward the food groups in mindful eating. diets seems to properly register them, i have no idea why mindful eating doesn't (especially since it has diets as a required dependency).
For the two most recent versions available for 1.16.5 (1.0.1, and 1.1.0) there's a small visual bug that causes the oxygen bar to appear much higher than usual when underwater.
I just can't state enough how much I love this mod! so I'm requesting a formal update to 1.20.1 :D!
Hopefully you're doing fine and can update soon :3!
Latest.log / Line 56 : [net.minecraftforge.fml.javafmlmod.FMLModContainer/LOADING]: Failed to register automatic subscribers.
The latest version of Abnormals Core and Diet are installed
MC : 1.16.5
Java : 1.8.0_311
Forge : 36.2.8
Mod Name : mindful-eating-1.16.5-1.0.0
Crash Report : https://gist.github.com/zndrmn/bb0c19ca87b417621b1b45a2467ac414#file-gistfile1-txt
Debug.log : https://gist.github.com/zndrmn/1444387fe1d83cb4e0c3a89d2e1e3939#file-gistfile1-txt
Latest.log : https://gist.github.com/zndrmn/8e0064521b0d81b3ff594dd037b2dcdb#file-gistfile1-txt
Ahoy!
I've been fiddling around with adding other foods and I suspect this is something Diet handles, but thought I'd start at the top and work down.
I noticed when a player drinks a Milk Bucket it doesnt effect the food bar etc. However modded foods that dont hook into Diets tagging make the food bar disappear (because I'm guessing your mod doesn't know what to render). However the Milk Bucket implies some way of 'escaping' certain foods/consumables.
I've tried going at it upside down and just giving the modded foods (tea in this case) the sugar stat for Diet, but this isn't the perfect solution.
SO. Is there a way for your mod to 'ignore' foods that dont have any Diet tags, or is that something that Diet handles?
Any help, appreciated.
basically when you eat any type of food the elenai dodge bar disappears or rather the midnful eating sprites overlap with the elenai dodge sprites i think...
1.16.5
Hi there! I'm working on an expert style modpack for 1.16.5. I feel like your mod would really benefit the feeling that I'm going for in my pack, but I think it would fit even more if your mod was compatible with Classic Bars, which I'm using in my pack. It would be amazing if the food icon there would change, like it does with the vanilla hunger bar.
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