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apexdream's Issues

I don't see a cheat

Hi! I compiled the cheat with the cargo build, but I still can't see the cheat itself. maybe I'm doing something wrong?
Screenshot 2023-03-26 080824

cargo build fail

cmd offsets cargo build
error: failed to download fmtools v0.1.0`

Caused by:
unable to get packages from source

Caused by:
failed to parse manifest at C:\Users\Administrator\.cargo\registry\src\github.com-1ecc6299db9ec823\fmtools-0.1.0\Cargo.toml

Caused by:
feature edition2021 is required

this Cargo does not support nightly features, but if you
switch to nightly channel you can add
cargo-features = ["edition2021"] to enable this feature`

Error unable to find ConCommand vftable

Hello, I'm back again,

So I have taken in consideration your recommendation to execute the code on Windows, since I have tested on Ubuntu, but when the code is executed I have the following error that prevent the code to finish the export of the dump human-readable MD file.

C:\Program Files (x86)\Steam\steamapps\common\Apex Legends>cargo run --release -- "r5apex.exe" human > stdout.md
warning: fields flags and num_elements are never read
   --> src\analysis\recvtables.rs:121:2
    |
117 | struct Prop<'a> {
    |        ---- fields in this struct
...
121 |     flags: i32,
    |     ^^^^^
122 |     num_elements: i32,
    |     ^^^^^^^^^^^^
    |
    = note: Prop has derived impls for the traits Debug and Clone, but these are intentionally ignored during dead code analysis
    = note: #[warn(dead_code)] on by default

warning: field offset is never read
   --> src\analysis\recvtables.rs:127:2
    |
125 | struct Table<'a> {
    |        ----- field in this struct
126 |     name: &'a str,
127 |     offset: u32,
    |     ^^^^^^
    |
    = note: Table has derived impls for the traits Debug and Clone, but these are intentionally ignored during dead code analysis

warning: apexdumper (bin "apexdumper") generated 2 warnings
    Finished release [optimized] target(s) in 0.04s
     Running target\release\apexdumper.exe r5apex.exe human
unable to find any interfaces!
unable to find GameVersion!
unable to find LocalPlayerPtr!
unable to find projectile_speed
ERR: unable to find ConCommand vftable

C:\Program Files (x86)\Steam\steamapps\common\Apex Legends>

Wanna know if you have any idea about these errors, what I have missed and how can I bypass it.

how to use

hello.thank you for make!
i have question.

Q1how to use this?
Q2how to inject external?
Q3how to make playeresp and trigger?

i hope answer me :)

doesn't work anymore

Hi,
Been using your source for sometime and works falwless. B ut after recent apex update unable to rename apex and dump the file.
Any chance if you can share updated way to dump the file please?

Thanks

Fatal Error: winternl.h: No such file or directory

I'm compiling with MinGW64 in powershell without administrative access, and process.cpp has been written to include winternl.h which does not exist in my system. Should I delete the line? Oh yeah and by the way I compiled using the stdafx.cpp

c

c

Isnt the bypass already there?

// EAC BYPASS GOES HERE

bool read_process_memory(uint32_t pid, uint64_t address, void* buffer, size_t size) {
return false;
}
bool write_process_memory(uint32_t pid, uint64_t address, const void* buffer, size_t size) {
return false;
}
bool virtual_query_ex(uint32_t pid, uint64_t address, MEMORY_BASIC_INFORMATION& mbi) {
return false;
}
const wchar_t* get_mapped_file_name(uint32_t pid, uint64_t address, void* buffer, size_t size) {
return nullptr;
}

Unknown Function strcmp

====================[ Build | all | Debug ]=====================================
"C:\Program Files\JetBrains\CLion 2018.3.4\bin\cmake\win\bin\cmake.exe" --build D:\Development\apexbot\cmake-build-debug --target all -- -j 2
Scanning dependencies of target apexbot
[  9%] Building CXX object CMakeFiles/apexbot.dir/src/aimassist.cpp.obj
[ 18%] Building CXX object CMakeFiles/apexbot.dir/src/apexbot.cpp.obj
In file included from D:\Development\apexbot\src\aimassist.cpp:4:
D:\Development\apexbot\src\state.hpp: In member function 'bool GameState::is_in_game() const':
D:\Development\apexbot\src\state.hpp:20:76: error: 'strcmp' was not declared in this scope
   return signon_state == SignonState::Full && level_buffer[0] != '\0' && !!strcmp(level_buffer, "mp_lobby");
                                                                            ^~~~~~
D:\Development\apexbot\src\state.hpp:20:76: note: 'strcmp' is defined in header '<cstring>'; did you forget to '#include <cstring>'?
D:\Development\apexbot\src\state.hpp:1:1:
+#include <cstring>
 #pragma once
D:\Development\apexbot\src\state.hpp:20:76:
   return signon_state == SignonState::Full && level_buffer[0] != '\0' && !!strcmp(level_buffer, "mp_lobby");
                                                                            ^~~~~~
In file included from D:\Development\apexbot\src\apexbot.cpp:6:
D:\Development\apexbot\src\state.hpp: In member function 'bool GameState::is_in_game() const':
D:\Development\apexbot\src\state.hpp:20:76: error: 'strcmp' was not declared in this scope
   return signon_state == SignonState::Full && level_buffer[0] != '\0' && !!strcmp(level_buffer, "mp_lobby");
                                                                            ^~~~~~
D:\Development\apexbot\src\state.hpp:20:76: note: 'strcmp' is defined in header '<cstring>'; did you forget to '#include <cstring>'?
D:\Development\apexbot\src\state.hpp:1:1:
+#include <cstring>
 #pragma once
D:\Development\apexbot\src\state.hpp:20:76:
   return signon_state == SignonState::Full && level_buffer[0] != '\0' && !!strcmp(level_buffer, "mp_lobby");
                                                                            ^~~~~~
CMakeFiles\apexbot.dir\build.make:76: recipe for target 'CMakeFiles/apexbot.dir/src/apexbot.cpp.obj' failed
CMakeFiles\apexbot.dir\build.make:62: recipe for target 'CMakeFiles/apexbot.dir/src/aimassist.cpp.obj' failed
CMakeFiles\Makefile2:74: recipe for target 'CMakeFiles/apexbot.dir/all' failed
Makefile:82: recipe for target 'all' failed
mingw32-make.exe[2]: *** [CMakeFiles/apexbot.dir/src/apexbot.cpp.obj] Error 1
mingw32-make.exe[2]: *** Waiting for unfinished jobs....
mingw32-make.exe[2]: *** [CMakeFiles/apexbot.dir/src/aimassist.cpp.obj] Error 1
mingw32-make.exe[1]: *** [CMakeFiles/apexbot.dir/all] Error 2
mingw32-make.exe: *** [all] Error 2

error while extracting offsets on Ubuntu

cargo run --release -- "r5apex.exe" human > stdout.md

warning: `apexdumper` (bin "apexdumper") generated 2 warnings Finished release [optimized] target(s) in 4.87s Running `target/release/apexdumper r5apex.exe human` thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Os { code: 2, kind: NotFound, message: "No such file or directory" }', src/main.rs:31:56 note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

Hello sir! litle help me

I did everything correctly, the offset is also up to date, but during the Cargo test, it keeps showing this error.
The Cargo build --release completes successfully, but there is no .exe file.
Képernyőkép 2023-04-25 110222
build 111312
I hope I did not tire you with my ignorance. Have a nice day!

Thank You

Thank You for keep updating this source! :D

Help

Error reading gamedata.ini, also can't seem to get apex dumper to work, would you be able to talk to me on discord and help me? I'm really struggling and just want to try it D:
Cuffy#5022

bypass

I don't have a bypass in my possession. Can you tell us which bypass you use or recommend?

about rust

I'm a rust idiot. I typed "cargo build --release" & "cargo run --release" in cmd and it returned "error: a bin target must be available for 'cargo run'". I don't know how to deal with it.

Query

Hey, is this still up to date?

Do you have any tips to get an EAC bypass?

Also, is there a way to make the aimbot smoother and/or less detectable so that I can attempt ranked without getting a ban?

Update CL 3667708 breaks signatures

branch r5151 and CL 3667708 broke a lot of signatures which appear to stem from a potential compiler update?

! unable to find any interfaces!
! unable to find LocalEntityHandle!
! unable to find LocalPlayerPtr!
! unable to find GlobalVars!
! unable to find ViewRender
! unable to find ClientState
! unable to find studio hdr ok!

Beware of delayed bans

Just to inform you EAC busted me for using this slightly modified bot. My communication method is UD, so most likely got busted for glow or SendInput which the bot uses and EAC scanned the binary. Or it's sigged already.

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