casualx / apexdream Goto Github PK
View Code? Open in Web Editor NEWApex Legends external cheat for UnKnoWnCheaTs in Rust
License: Other
Apex Legends external cheat for UnKnoWnCheaTs in Rust
License: Other
What is the specific method of use
cmd offsets cargo build
error: failed to download
fmtools v0.1.0`
Caused by:
unable to get packages from source
Caused by:
failed to parse manifest at C:\Users\Administrator\.cargo\registry\src\github.com-1ecc6299db9ec823\fmtools-0.1.0\Cargo.toml
Caused by:
feature edition2021
is required
this Cargo does not support nightly features, but if you
switch to nightly channel you can add
cargo-features = ["edition2021"]
to enable this feature`
Seems like the dumper is unable to find the local player pointer atm
Dude! Your project is a bunch of codes from different games pasted together and missing Rust libraries dependencies. I had such high hope too. Wasted my times.
Hello, I'm back again,
So I have taken in consideration your recommendation to execute the code on Windows, since I have tested on Ubuntu, but when the code is executed I have the following error that prevent the code to finish the export of the dump human-readable MD file.
C:\Program Files (x86)\Steam\steamapps\common\Apex Legends>cargo run --release -- "r5apex.exe" human > stdout.md
warning: fields flags and num_elements are never read
--> src\analysis\recvtables.rs:121:2
|
117 | struct Prop<'a> {
| ---- fields in this struct
...
121 | flags: i32,
| ^^^^^
122 | num_elements: i32,
| ^^^^^^^^^^^^
|
= note: Prop has derived impls for the traits Debug and Clone, but these are intentionally ignored during dead code analysis
= note: #[warn(dead_code)] on by default
warning: field offset is never read
--> src\analysis\recvtables.rs:127:2
|
125 | struct Table<'a> {
| ----- field in this struct
126 | name: &'a str,
127 | offset: u32,
| ^^^^^^
|
= note: Table has derived impls for the traits Debug and Clone, but these are intentionally ignored during dead code analysis
warning: apexdumper (bin "apexdumper") generated 2 warnings
Finished release [optimized] target(s) in 0.04s
Running target\release\apexdumper.exe r5apex.exe human
unable to find any interfaces!
unable to find GameVersion!
unable to find LocalPlayerPtr!
unable to find projectile_speed
ERR: unable to find ConCommand vftable
C:\Program Files (x86)\Steam\steamapps\common\Apex Legends>
Wanna know if you have any idea about these errors, what I have missed and how can I bypass it.
unable to find cl_entitylist!
u should add Localplayer + LastVisable 💋
and make format for C++ in the web dumper
As said in the title
Discord: MafiaKing#6010
hello.thank you for make!
i have question.
Q1how to use this?
Q2how to inject external?
Q3how to make playeresp and trigger?
i hope answer me :)
Hi,
Been using your source for sometime and works falwless. B ut after recent apex update unable to rename apex and dump the file.
Any chance if you can share updated way to dump the file please?
Thanks
hi,
i found a repo:
https://github.com/SamuelTulach/efi-memory/
and, seem EAC doesn't detect EFI driver .....
but , how can i use it to bypass EAC, I am not good at coding. Can you give me some advice?
Thanks a lot
I'm compiling with MinGW64 in powershell without administrative access, and process.cpp has been written to include winternl.h which does not exist in my system. Should I delete the line? Oh yeah and by the way I compiled using the stdafx.cpp
Game is dumped with scylla,
Trying to get Offsets gives the following error:
unable to find any interfaces! unable to find LocalPlayerPtr! ERR: unable to find ConVar vftable
c
// EAC BYPASS GOES HERE
bool read_process_memory(uint32_t pid, uint64_t address, void* buffer, size_t size) {
return false;
}
bool write_process_memory(uint32_t pid, uint64_t address, const void* buffer, size_t size) {
return false;
}
bool virtual_query_ex(uint32_t pid, uint64_t address, MEMORY_BASIC_INFORMATION& mbi) {
return false;
}
const wchar_t* get_mapped_file_name(uint32_t pid, uint64_t address, void* buffer, size_t size) {
return nullptr;
}
====================[ Build | all | Debug ]=====================================
"C:\Program Files\JetBrains\CLion 2018.3.4\bin\cmake\win\bin\cmake.exe" --build D:\Development\apexbot\cmake-build-debug --target all -- -j 2
Scanning dependencies of target apexbot
[ 9%] Building CXX object CMakeFiles/apexbot.dir/src/aimassist.cpp.obj
[ 18%] Building CXX object CMakeFiles/apexbot.dir/src/apexbot.cpp.obj
In file included from D:\Development\apexbot\src\aimassist.cpp:4:
D:\Development\apexbot\src\state.hpp: In member function 'bool GameState::is_in_game() const':
D:\Development\apexbot\src\state.hpp:20:76: error: 'strcmp' was not declared in this scope
return signon_state == SignonState::Full && level_buffer[0] != '\0' && !!strcmp(level_buffer, "mp_lobby");
^~~~~~
D:\Development\apexbot\src\state.hpp:20:76: note: 'strcmp' is defined in header '<cstring>'; did you forget to '#include <cstring>'?
D:\Development\apexbot\src\state.hpp:1:1:
+#include <cstring>
#pragma once
D:\Development\apexbot\src\state.hpp:20:76:
return signon_state == SignonState::Full && level_buffer[0] != '\0' && !!strcmp(level_buffer, "mp_lobby");
^~~~~~
In file included from D:\Development\apexbot\src\apexbot.cpp:6:
D:\Development\apexbot\src\state.hpp: In member function 'bool GameState::is_in_game() const':
D:\Development\apexbot\src\state.hpp:20:76: error: 'strcmp' was not declared in this scope
return signon_state == SignonState::Full && level_buffer[0] != '\0' && !!strcmp(level_buffer, "mp_lobby");
^~~~~~
D:\Development\apexbot\src\state.hpp:20:76: note: 'strcmp' is defined in header '<cstring>'; did you forget to '#include <cstring>'?
D:\Development\apexbot\src\state.hpp:1:1:
+#include <cstring>
#pragma once
D:\Development\apexbot\src\state.hpp:20:76:
return signon_state == SignonState::Full && level_buffer[0] != '\0' && !!strcmp(level_buffer, "mp_lobby");
^~~~~~
CMakeFiles\apexbot.dir\build.make:76: recipe for target 'CMakeFiles/apexbot.dir/src/apexbot.cpp.obj' failed
CMakeFiles\apexbot.dir\build.make:62: recipe for target 'CMakeFiles/apexbot.dir/src/aimassist.cpp.obj' failed
CMakeFiles\Makefile2:74: recipe for target 'CMakeFiles/apexbot.dir/all' failed
Makefile:82: recipe for target 'all' failed
mingw32-make.exe[2]: *** [CMakeFiles/apexbot.dir/src/apexbot.cpp.obj] Error 1
mingw32-make.exe[2]: *** Waiting for unfinished jobs....
mingw32-make.exe[2]: *** [CMakeFiles/apexbot.dir/src/aimassist.cpp.obj] Error 1
mingw32-make.exe[1]: *** [CMakeFiles/apexbot.dir/all] Error 2
mingw32-make.exe: *** [all] Error 2
Can I get the version you website use ?
Thnx for your work.
cargo run --release -- "r5apex.exe" human > stdout.md
warning: `apexdumper` (bin "apexdumper") generated 2 warnings Finished release [optimized] target(s) in 4.87s Running `target/release/apexdumper r5apex.exe human` thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Os { code: 2, kind: NotFound, message: "No such file or directory" }', src/main.rs:31:56 note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Can you compile it in visual studio? If so, how?
Thank You for keep updating this source! :D
Please tell me how to get apex offset. Do you have a video tutorial on YouTube or anywhere else?I need that please!
Error reading gamedata.ini, also can't seem to get apex dumper to work, would you be able to talk to me on discord and help me? I'm really struggling and just want to try it D:
Cuffy#5022
I don't have a bypass in my possession. Can you tell us which bypass you use or recommend?
how to use it?
I'm a rust idiot. I typed "cargo build --release" & "cargo run --release" in cmd and it returned "error: a bin target must be available for 'cargo run'". I don't know how to deal with it.
is there a tutorial for using?
Hey, is this still up to date?
Do you have any tips to get an EAC bypass?
Also, is there a way to make the aimbot smoother and/or less detectable so that I can attempt ranked without getting a ban?
^ when you use a really low FOV like 1-2 it gets much bigger with distance, it should also use distance. https://www.unknowncheats.me/forum/c-and-c/114805-real-aimbot-crosshair-distance.html , or convert to screen coords and compare screen distance.
https://github.com/CasualX/apexbot/blob/master/src/aimassist.cpp#L142
branch r5151 and CL 3667708 broke a lot of signatures which appear to stem from a potential compiler update?
! unable to find any interfaces!
! unable to find LocalEntityHandle!
! unable to find LocalPlayerPtr!
! unable to find GlobalVars!
! unable to find ViewRender
! unable to find ClientState
! unable to find studio hdr ok!
Just to inform you EAC busted me for using this slightly modified bot. My communication method is UD, so most likely got busted for glow or SendInput which the bot uses and EAC scanned the binary. Or it's sigged already.
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