Comments (4)
They aren't gnarly festering animated corpses so uh, this seems working as intended. We don't really have bloodstained clothing as a feature and we'd need DDA to implement NPCs shitting themselves when they die so we can port that (a nessecary addition to the inevitable need to track all bodily functions eventually, surely) so there's not really any logical reason an NPC dying should make clothing any more filthy than the ones that spawn on already dead non-zombie human corpses.
I guess that does leave the question of why a corpse rotting over time doesn't automatically filth up any clothing not yet moved from its origin tile over time if left undisturbed, but the obvious answers to that are:
- It's definitely the sort of pointless faffing about for muh realisms that has no meaningful value in BN.
- Every method to actually implement that will either require CBT to code in contamination of items over time, or just drunkenly hack it in by having ambient corpses spawn with pre-flagged filthy clothes. I don't know if the latter is a smart idea because we want it to not break No Filthy Clothing setting, and I have zero idea if NFC correctly turns ALL potential occurrences of the filthy flag off, or if it only disables the function of the filthy monsterflag generating filthy clothing on mondeath.
from cataclysm-bn.
It's just a very consistent source of good clothing/armor depending on the one you kill, making psychopath that much stronger. Killing a zombie in swat armor provides heavily damaged and filthy kevlar while an npc will provide it likely in decent condition and perfectly clean.
I didn't include the rotting corpses in the world to spawn with filthy clothing because that's a separate situation entirely.
from cataclysm-bn.
Eh, problems with that:
- Houses have plenty of clothing spawns as it is, failing that it's not that hard to make the basics yourself even if you've committed to the suffering of grinding tailoring from zero.
- Dressers full of clothing and the above-mentioned dead bodies also don't fight back, unlike NPCs who generally fight back better than most zeds.
- The real balancing feature here is random clothing damage, not filthiness. That's been my number one complaint with filthy clothing since day one, it adds an extremely trivial step between you and your clothing that can even be ignored for the most part unless your have the Squeamish trait. A tiny morale penalty and an even tinier chance of taking blue wounds more often is barely a consequence compared to the risk of your precious new armor being sent into a damage spiral you don't have the skills to reverse, and/or having it torn right off of you and deleted from reality.
So in that regard, as far as murdering NPCs goes, their clothing takes damage from hits just as yours does. This does mean that it's pretty RNG-based whether you'll tarnish the reward a bit, but...
from cataclysm-bn.
I may as well just disable the mechanic on my side if people don't want to make it apply consistently. I play on 30-50% loot so finding a great source of clean armor outside of dangerous areas negates the mechanic without need for cleaning or crafting.
from cataclysm-bn.
Related Issues (20)
- IME not supported on linux (yet again on wayland) HOT 1
- Import character creation Backgrounds from DDA HOT 10
- Radio consistently crashes game once turn after scanning channel, different behavior depending on version HOT 1
- Streetnames HOT 3
- ☂️ Bring back AOE shotgun
- Merchants only trade entire stacks of currency, or, some stacks aren't spawned correctly in NPC inventory HOT 2
- Stone Chisel Is Worth Too Much In Barter HOT 4
- Shopkeeper inventory fails to spawn entire collection or drops collection. HOT 2
- Recipes don't use liquids from containers in vehicles. HOT 2
- Items no longer consume charges on activation HOT 2
- Cannot build using CMake + gcc 14 on Fedora Linux HOT 17
- add installation method for libbacktrace on CMake
- Charcoal Forges and Charcoal smoker don't use any charges anymore
- Add BN into the discord game list
- False accusation of theft after trading with arsonist in refuge HOT 3
- Crazy Party no longer spawns private resort starts HOT 2
- Last Flight Scenario - does not spawn mission
- Minireactor produces unlimited energy with no fuel when plutonium generator is installed HOT 2
- Having more than one UPS modded items throw errors
- Items with lockpicking quality are not used first when trying to open locked metal doors HOT 7
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from cataclysm-bn.